Free
Rating summary
About
Two ends. Both have to land.
A pipe feeds you pieces two, three, or four cells long — straight, bent, or zigzagged. Your line already has two live ends, and every piece attaches to one of them by overlapping a single cell. You choose which end to grow, and where the piece attaches determines where that end lands next.
Each end has its own target. Winning means placing the head exactly on one and the tail exactly on the other. Simply connecting the board is not enough — both ends have to land exactly on their targets.
THE TRAP IS GEOMETRY, NOT LUCK
Every piece carries the line a fixed distance. If you are two cells from a target, a three-cell piece cannot land on it — it can only overshoot and pull the line away. Play too greedily and your own pipe can block the last remaining route to a marker. The game tells you the moment that happens, because there is nothing left to play for.
THEN IT COMES ALIVE
Land both ends and the abstract line stops being a pipe: it becomes a snake, crawls away along the exact route you built, turn for turn, and leaves the board.
• Three difficulty levels and an endless supply of pieces — you never run out of pieces, you run out of room.
• The piece generator avoids repetition: no two identical shapes in a row and no long runs of straight pieces.
• Light and dark modes follow your system automatically.
• Game Center leaderboards and achievements, with all stats also stored on your device.
• No ads, no timers, no accounts. Play offline.
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What's New in Bends & Ends
1.0.1
August 28, 2026
Harder is now actually harder — the three difficulty levels finally play differently from one another. New rule: keep the two ends apart. Bring them together and the line closes into a ring, and the round is over. A round you lose now gets its own send-off, the way a round you win always has. Also fixed: on smaller screens a long piece could overlap the buttons beside it.
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