Big City Run

Big City Run

Run, collect, survive!

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Free
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Details

  • Released
  • Updated
  • July 6, 2026
  • August 11, 2026

Features

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About

Big City Run v1.1.0 focuses on progression quality, mission clarity, and overall stability. This update refines how mission rewards are represented and processed, making it easier to expand content while keeping behavior predictable for players. We improved the mission reward model by separating shared reward values from daily-specific rewards, creating a cleaner structure for future balancing and live updates. Reward UI and mission flow were updated to match this model, with better consistency across mission screens and notifications. This release also includes reliability improvements in mission service lifecycle handling and event cleanup, reducing edge-case issues during long sessions and repeated scene transitions. Together, these changes make progression systems more maintainable and more robust for future features. As always, Big City Run keeps its fast-paced endless runner action with responsive controls, colorful city environments, and competitive leaderboard gameplay.
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What's New in Big City Run

1.1.1

August 11, 2026

- Added new road part content and route variations, including left/right/forward combinations for more diverse runs - Improved road spawning quality with better bounds handling, overlap checks, and obstacle placement behavior - Added anti-repeat logic for road prefabs so the same segment appears less often in a row - Updated Stadium Road Part Variant with visual/material improvements and corrected spawn area dimensions - Expanded scene decoration with updated street light prefab placement for richer city atmosphere - Improved camera reliability around roofs/occlusion with refined visibility checks and persistence tuning - Fixed a false “Daily Completed” notification that could appear after daily reset in specific score-record flows - Fixed redundant character re-creation when selected UUID is unchanged to avoid unnecessary runtime churn - Added interactive kickable object behavior and related gameplay-side performance/stability refinements

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