Tuff
Peak
мне понравилось!
впринципе поиграть можно, стоит попробовать!
Definitely a game with a great foundation, and I’d love to see how the developers continue to build
That said, I think there are a few areas where the game could be improved to make the experience even more engaging and potentially turn it into a 5-star experience.
1. Reduce repetition between levels
The biggest issue for me is that the game can become repetitive, particularly when there are 100 days dedicated to a single animal. Reducing this to around 30–60 days could make the progression feel more focused and prevent the gameplay from becoming monotonous.
I really like how the animals gradually become larger as the levels progress. However, once you understand an animal’s attack pattern, its increased size doesn’t necessarily make it more challenging. In some cases, larger animals can actually become easier to hunt because their movements are more predictable.
One way to address this could be to introduce a new attack or movement pattern every 10 levels. This would keep the player adapting instead of simply repeating the same strategy against a larger version of the same animal. Even small changes could make progressing through the later levels feel much more rewarding.
2. Make progression and purchases more meaningful
I really enjoyed the sense of progression during the Mammoth storyline. The weapons and footwear felt like meaningful rewards, and purchasing them felt like an achievement.
After the Mammoth storyline, however, I found the weapons and footwear relatively easy to obtain. I think the game could benefit from making these items more expensive or slightly reducing the amount of currency earned per level.
The goal wouldn’t necessarily be to make purchases frustrating, but rather to make players think carefully about what they spend their currency on. Having to save for a particular weapon and finally being able to afford it would make the purchase feel much more rewarding.
Overall
Big Hunter has a really charming identity. Its minimalist presentation and simple-but-tactical gameplay make it stand out, and there is clearly a lot of thought behind its core mechanics.
With a little more variation in animal behaviour and a more meaningful progression/economy system, I think the game could become significantly more engaging over longer play sessions.
Finally, congratulations to the two of you on creating and bringing this game to life. There is something genuinely special about seeing a small indie project created by a couple become a game that people can discover and enjoy. Big Hunter has a distinct personality and a really solid foundation, and I hope you both continue building on what you’ve created. Wishing you both an even bigger breakthrough with this game and whatever you decide to make next!
