About
Engage in a collection of calming puzzle games designed for relaxation. Enjoy simple rules, no timers, and a peaceful atmosphere with various puzzle types and customizable cozy environments. Play at your own pace, offline and without pressure.
What's New in Bliss
1.4
January 12, 2026
Daily levels & UI Improvements
Subscriptions & In-App Purchases
$9.99
3000 Crystals
Get 3000 crystals
Developer apps
FAQ
What types of puzzles are available in Bliss?
Bliss offers a variety of puzzle types including tile matching, number merge (similar to 2048), connect-the-dots, liquid sorting, and color/block puzzles. These are designed with simple rules and calm visuals for a relaxing experience.
Can I play Bliss offline?
Yes, Bliss is designed to work offline, allowing you to enjoy its puzzles without an internet connection. This makes it convenient for playing anywhere, anytime.
Does Bliss have ads?
Yes, Bliss contains advertisements. As a free game with in-app purchases, ads are part of its monetization model to support its development and availability.
What is the age rating for Bliss?
Bliss has an age rating of 4+, making it suitable for a wide range of players. The game's content is designed to be gentle and non-violent.
How often is Bliss updated?
The latest version of Bliss is 1.4, and it was last updated on January 12, 2026. While specific update frequency isn't detailed, this indicates ongoing development and support.
What devices does Bliss support?
Bliss is supported on iPhone and iPad devices. Its clean design and simple controls are optimized for these platforms.
Are there any timers or pressure in Bliss gameplay?
No, Bliss is specifically designed to be a low-pressure experience. There are no timers or rushing, allowing players to engage with the puzzles at their own pace and mood.
Can I customize the environments in Bliss?
Yes, Bliss features cozy environments that you can change anytime. Options include themes like Warm Monsoon, Lantern Night, Golden Spring, and Snowy Drift, enhancing the relaxing atmosphere.







