
About
What's New in Blob Strike
4.0
September 13, 2024
Dismerge doesn’t give +50 health. Stones will now appear randomly. Gas damage triggers haptic feedback. Boss sounds were removed. Boss health was too low, fixed. Gas manager: Character changes color when taking damage. Gold collect now gives +5. Level slider starts from the correct position. Pause button added. After the blob dies, we now show the fail screen 1-2 seconds after the blob explodes. Each tile is given a gas timer, e.g., gas activates within 30 seconds per tile. Gas damage will increase based on tile difficulty. Boss health now scales with tile difficulty. First level start animation
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