Free
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Rating summary
About
Three shapes wait below the grid, and all three have to find a home before the next set arrives. That is the whole game right there: not where the piece in your hand will go, but whether the two behind it will still have room when their turn comes.
A row or column clears the moment it fills, and nothing on the grid moves by itself, so the board only ever changes where you change it. Clear on back-to-back turns and a combo builds, with each step raising what the next clear is worth. Once it is going, a single turn without a clear will not break it, but a few in a row start the chain over. The runs that finish near the top usually belong to someone who left a lane deliberately empty and settled for a small clear now to set up a much larger one two turns later — the tidiest-looking board is rarely the highest-scoring one.
Bomb Challenge asks a different question of the same grid. A bomb settles onto one square carrying a countdown, and clearing either the row or the column it sits on defuses it, so the mode rewards spotting the line nearest to finished rather than planning three turns ahead. Classic mode has no clock at all and no level to unlock, so a run there ends only when nothing left in the tray fits anywhere. Moving between the two is what stops a long session from becoming the same round played twice.
Revive and Refresh exist for the moment the grid genuinely locks up, each limited to a few uses per run, so spending one is still a real decision. Weekly and monthly leaderboards reset on a schedule, which means a strong week counts for something instead of disappearing behind an all-time total. Classic rounds save themselves as you go, so putting the phone down mid-move costs nothing, and both modes play with no signal at all.
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What's New in Block Puzzle
1.0.10
October 19, 2026
Smoother touch response when placing shapes, plus interface polish throughout.





