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Three shapes wait below the grid, and all three have to find a home before the next set arrives. That is the whole game right there: not where the piece in your hand will go, but whether the two behind it will still have room when their turn comes.
A row or column clears the moment it fills, and nothing on the grid moves by itself, so the board only ever changes where you change it. Clear on back-to-back turns and a combo builds, with each step raising what the next clear is worth. Miss a turn without a clear and the chain starts over. The runs that finish near the top usually belong to someone who left a lane deliberately empty and settled for a small clear now to set up a much larger one two turns later — the tidiest-looking board is rarely the highest-scoring one.
Bomb Challenge asks a different question of the same grid. A bomb settles onto one square carrying a countdown, and the only way to defuse it is to clear the whole row it sits on — the column through it does not count — so the mode rewards spotting the row nearest to finished rather than planning three turns ahead. Classic mode has no clock at all and no level to unlock, so a run there ends only when nothing left in the tray fits anywhere. Moving between the two is what stops a long session from becoming the same round played twice.
Revive and Refresh exist for the moment the grid genuinely locks up, each limited to a few uses per run, so spending one is still a real decision. Weekly and monthly leaderboards reset on a schedule, which means a strong week counts for something instead of disappearing behind an all-time total. Every round saves itself as you go, so putting the phone down mid-move costs nothing, and the whole grid behaves exactly the same with no signal at all.
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What's New in Block Puzzle
1.0.9
August 19, 2026
Smoother touch response when placing shapes, plus interface polish throughout.





