Block Relics: Block Puzzle

Block Relics: Block Puzzle

Offline brain teaser & dig

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Details

  • Released
  • Updated
  • July 30, 2026
  • August 24, 2026

Features

Block Relics: Block Puzzle screenshot #1 for iPhone
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Block Relics: Block Puzzle screenshot #4 for iPhone
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Block Relics: Block Puzzle screenshot #7 for iPhone
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About

Drop blocks, fill lines, blow it all up. Free, no sign-up, playable offline — on the subway, in a waiting room, on a plane. Short runs you can pick up any time. Block Relics takes the block-puzzle gesture — simple, immediate — and turns it into an excavation. Thirty sealed relics sleep under your board. Dig them out. WHAT MAKES IT DIFFERENT • The rise — a gauge fills with every move. Full, the whole board climbs one notch and a new row arrives from below. You never get to play in peace. • Stone — a line does not break it. It cracks it. You need a second one, or a bomb. • Dynamite — its fuse is burning. Clear its row in time and it becomes a friendly bomb. Miss it and it petrifies everything around it. • Sealed relics — two lines to free the one sleeping under your blocks. Thirty to collect, all of them visible from the start. THE DEEPER YOU GO, THE MORE IT PAYS Every rise takes you one metre down. The wind comes back sooner down there — but every cleared line is worth more. The record no longer rewards whoever plays longest: it rewards whoever digs deepest. And emptying the grid completely pays an excavation bonus, on top of the lines. 24 SITES TO CLEAR One objective, one move budget, one relic. Three layers to get through, stars to earn, and an endless classic mode beside it. No lives system: fail and you start again immediately. TOOLS, NOT LUCK The pickaxe breaks one cell, the reroll changes your hand. They are a stock, not an automatic refill: you earn them by playing and you decide when to spend them. Plus four powers to drop in the right place — a 3×3 bomb, a rocket that clears a whole row AND column, frenzy that doubles your points, an hourglass that resets the rise. And chains pay: clearing lines move after move multiplies your score. Big numbers are earned. TEN MATERIALS, TEN MOODS Empty the board completely and the material changes: candy, pizza, ice, magma, jade, amethyst, ancient gold, meteorite, soap bubble, sponge cake. Each has its own texture, its own atmosphere and its own sounds. AND ONE CUBE IN TWELVE IS ALIVE Six mascot faces per material, shivering in the ice and glowing in the magma. CHALLENGE SOMEONE Send a site to a friend: they get the same board, the same pieces and your move count as the target. Same problem, same start. All that is left is skill. Ready to dig out all thirty relics? Drop your first block. Privacy: https://hajdinidjellon.github.io/block-relics-site/
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What's New in Block Relics

1.3

August 24, 2026

DEPTH Every rise takes you one metre down. The wind returns faster down there, and every line pays more. A big run now takes 45 minutes instead of two and a half hours — and beating your record means digging deeper, not holding on longer. BOARD CLEARED = BONUS Emptying the whole grid finally pays points, on top of the lines. EXPEDITION 24 sites to clear, across three layers. One objective, one move budget, one relic. SMOOTHER, COOLER Big performance pass: the ambience pauses while you play, the board animations cost half as much, and the drag haptics no longer saturate when you play fast.

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