Bolo 2000

Bolo 2000

Tank Maze Shooter

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Free
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Details

  • Released
  • Updated
  • June 30, 2026
  • August 31, 2026

Features

Bolo 2000 screenshot #1 for iPhone
Bolo 2000 screenshot #2 for iPhone
Bolo 2000 screenshot #3 for iPhone
Bolo 2000 screenshot #4 for iPhone
Bolo 2000 screenshot #5 for iPhone
iphone
ipad
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About

Drive a tank through an overgrown alien maze. Find the six enemy bases, punch a hole in each one, and get out before what's left in there finds you. Bolo 2000 is a modern arcade game built on the bones of a 1982 classic: pure twin-stick handling, a scrolling maze, and explosions that fill the screen. LOCAL MULTIPLAYER — UP TO SIX PHONES Same Wi-Fi, no account, no server, no room code. Open the game, drive your tank into the START pad, and the match begins when everyone is standing in it. Every base in the maze has to come down and nobody can clear it alone, so you work together — with friendly fire on and three lives each, and the match ending when one player still has a life left. The alliance is real, and it is temporary. Nobody is the host, either: if someone's battery dies or they walk out, the game carries on without them. TWIN-STICK, NO COMPROMISE Drive with the left stick, aim and fire with the right — independently. Hold the fire stick to lay down a stream while you keep moving. A paired hardware keyboard works too. FOUR SPECIALS, ONE TAP EACH Stockpile charges and spend them when it matters: • TELEPORT — warp straight to the furthest surviving base. • INVINCIBLE — eight seconds where nothing can touch you. • RAILGUN — rounds that fly through walls, armour and base shells alike. • NOVA — a blast centred on your tank that you alone walk away from. THE MAZE FIGHTS BACK • Sentry drones orbit every base, and break orbit to hunt you the moment it falls. • Crawler trains wander the corridors at random. They never shoot. They don't have to — touching one kills. Shoot one from the tail and every car is its own kill in the chain. • Gates slide open and shut across the corridors on their own timers. • Boss fortresses every fifth sector, ringed by rotating shields, shooting back. • Night patrols every sixth sector: the field goes black and your headlight is raycast against the walls, so the beam stops exactly where the wall does. SHOCKWAVE CHAINS A shot that hits a wall leaves a burning shockwave. Fly another round into it and the explosion walks back down your own bullet stream. Powder kegs chain off each other. Clearing half a sector with one well-placed shot is entirely possible — and so is killing yourself with it. CLEAR THE SECTOR, THEN RUN With the last base down, an exit portal opens on the outer wall and the radar switches to point at it. Everything still alive comes with you. CHAIN, SCORE, CLIMB Kills that land close together multiply. Game Center all-time and daily leaderboards, plus achievements. The Daily Challenge hands every player the same maze and the same difficulty each day. MAKE IT YOURS Colour-blind palette, left-handed layout, CRT scanline toggle, difficulty and maze-complexity dials, and a retro soundtrack that changes with the sector type. Free to try for ten minutes. One optional unlock opens the full game for good — no ads, ever, and no timers dressed up as gameplay.
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What's New in Bolo 2000

1.1.3

August 31, 2026

LOCAL MULTIPLAYER Two to six iPhones on the same Wi-Fi. No account, no server, no room code and no host to pick. Open the game, drive your tank into the START pad, and the match begins when everyone is standing in it. THERE CAN BE ONLY ONE Every base in the maze has to come down and nobody can clear it alone, so you work together. Friendly fire is always on. Three lives each, and the match ends when one player still has a life left. The alliance is real, and it is temporary. NOBODY IS THE HOST Every phone runs its own copy of the arena and answers only for its own tank. If someone's battery dies, a call comes in, or they simply walk out of the room, the match carries on without them. It costs the game one tank, not the game. A LOBBY YOU STAND IN Your tank waits in a room with everyone else's, names over their turrets, driving around before anything is decided. There is no ready button — standing in the pad is the ready check, and driving back out of it cancels. A PROPER ARENA Neon walls on a lit lattice, blast waves that race out across the floor, muzzle flash, glowing rounds, and kegs that chain. The radar always shows you the objective and never shows you a distant player: hunting someone is meant to be hard, finding the thing you have to shoot is not. FIXES The attract demo no longer plays its soundtrack behind the game.

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