
Bolo 2000
Tank Maze Shooter
About
What's New in Bolo 2000
1.1.3
August 31, 2026
LOCAL MULTIPLAYER Two to six iPhones on the same Wi-Fi. No account, no server, no room code and no host to pick. Open the game, drive your tank into the START pad, and the match begins when everyone is standing in it. THERE CAN BE ONLY ONE Every base in the maze has to come down and nobody can clear it alone, so you work together. Friendly fire is always on. Three lives each, and the match ends when one player still has a life left. The alliance is real, and it is temporary. NOBODY IS THE HOST Every phone runs its own copy of the arena and answers only for its own tank. If someone's battery dies, a call comes in, or they simply walk out of the room, the match carries on without them. It costs the game one tank, not the game. A LOBBY YOU STAND IN Your tank waits in a room with everyone else's, names over their turrets, driving around before anything is decided. There is no ready button — standing in the pad is the ready check, and driving back out of it cancels. A PROPER ARENA Neon walls on a lit lattice, blast waves that race out across the floor, muzzle flash, glowing rounds, and kegs that chain. The radar always shows you the objective and never shows you a distant player: hunting someone is meant to be hard, finding the thing you have to shoot is not. FIXES The attract demo no longer plays its soundtrack behind the game.
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