The mechs in the game have some of the best animations and designs of mech games period, as well as criminally good graphics for mobile. P2W is present but at a marginal degree, with Kronos (Heavy Quad Mech) and Cyclone (only medium size Autocannon currently) requiring either lottery level luck for a black market drop or money to get (though Kronos is likely to become free once next titan drops, however progression while having a very high ceiling has a low floor for decent gear, unlike a certain other mobile mech game. For weapon diversity it is decent enough but can use more guns like a medium size burst railgun, light torch thingy, medium rotary cannon, etc. It must be noted that new weapons should be realistic so absolutely no plasma casters or beam guns, the dragoon laser is probably the limit for realism that should be followed. Gameplay is a 7/10, would be 9.5 if not for missile spam with stings. Before addressing stings, gameplay is really good as MOST of the weapons are hard to cheese and have counters for each. Hammer autocannons are weaker and can be dodged, Sarisa missiles are strong but very easy to dodge and struggle with prolonged brawling, manglers can take off weapons but are countered by range, etc. Then there are stings. Stings are light slot missiles that are indirect fire and forget, and trivialize slower mechs and have no counter with lots of cover, especially due to the lack of roofs. Due to them being indirect, a light mech with stings if playing smart will always beat a light with normal guns, a Nelly with stings has very little effective counterplay as they can mount 4 lights, meaning potentially 2 stings and 2 manglers. A good balance would be to make them laser guided, have significantly weaker tracking, minimum range, adding an APS system, making them lose tracking when LOS is lost or a mix of any of the suggested. However for a missile they have low range, so I think the best rebalance would be they have a max range of 600m like the javelin missile, but they go up, lock onto a position then rain down unguided. Another feature that would improve immersion would be sloping, though I can see why that may not be implemented. Also, allow for players to grind for paid skins if they get T3 of a titan, this would help give players incentive to grind super hard to T3 (this is just me wanting a cyclops MAO it it peak mech design also I have ranted far too long). Finally, I think adding custom paint jobs based on selecting components would be a great system, IF and only IF the system of obtaining colors and materials is both within realism (no cartoon patterns, stick to camo or grey colours only and camo or base patterns) and every color can be obtained via in game currency, with NO exceptions and the system be built around a free camo system impossible to monetize. Thank you for listening to my ted talk.
(Edit here, just tried using a coromaunt with sarisa apparently you can just snipe stinger nelly, Kronos still slight issue though)
Show more