
Burn: Earn Your Screen Time
App Blocker & Task Manager
About
This app transforms your to-do list into screen time. Complete tasks to earn logs, which you can then use to extend your allowed usage of distracting apps. When your screen time runs out, those apps are blocked until you earn more time by being productive.
What's New in Burn
1.1
May 24, 2026
Squashed some bugs and made things a little smoother. Thanks for using Burn!
In-App Purchases
$9.99
Burn+
Unlocks current and future flame colors and widgets
Developer apps
FAQ
What is Burn's screen time limit?
You can set your daily screen time baseline between 10 and 480 minutes. The app allows you to choose which apps are managed and how much screen time each completed task is worth.
Does Burn have ads?
No, Burn is ad-free. The app is designed to be private by design, with no accounts, cloud sync, or tracking, ensuring a focused experience.
How does Burn block apps?
Distracting apps are automatically blocked once your daily screen time runs out. You can earn more screen time by completing tasks and feeding logs to your flame companion.
Can I customize Burn's appearance?
Yes, you can choose from 6 color palettes to personalize your flame companion. There is also a cozy night mode with sleeping animations available.
What devices does Burn support?
Burn is currently supported on iPhone devices. It offers Home Screen and Lock Screen widgets for at-a-glance information and task completion.
How often is Burn updated?
The latest version is 1.1, last updated on May 24, 2026. This indicates regular updates to improve functionality and user experience.
Is Burn suitable for children?
Burn has an age rating of 4+, making it suitable for younger users. Its gamified approach to screen time management can be beneficial for developing healthy digital habits.
What are the in-app purchases for Burn?
While the app is free to download and use, it offers in-app purchases. Specific details on what these purchases unlock are not provided, but they may enhance customization or features.


