Carrier Battles User Reviews

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有些小问题

1:舰队在自动航行状态下无法正常执行对岸炮击(即使目标在自动航行目标)
2:当友方舰队进攻但被避战后必须再花费两回合再兜一圈才能再次进攻,建议改为可以对本格敌舰发动追击(需要判定)

希望加入更多挂载

在太平洋战争中后期,美军战机可以挂载火箭弹等武器,日军零式战斗机也挂载了炸弹,希望加入上述功能

Review and suggestions.

I’ve been playing the game for a couple years and am a huge fan. Even if some mechanics are difficult to master it is fairly easy to get into. Some suggestions I have are an option to include the 3 Unryu class carriers as options for Philippine Sea as Shinano is already an option and was completed after them. I would also suggest a what if option for the scenario that gives certain Japanese carriers A7M fighters, similar to the one for B7A bombers. Lastly, I think it would be cool if midway had a no coral sea option like Operation FS does, adding Shokaku, Zuikaku, and Shoho to the Japanese, and Lexington to the US, along with having Yorktown keep her fully airwing if you select the Saratoga option
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ビスマルク海シナリオでの違和感

このシナリオをプレイしてて思ったのが日本側でプレイしたときにアメリカ側でプレイしたときの倍ぐらいになっていると思います
可能なら修正してほしいです

Maravilloso Wargame

Uno de los pocos wargames que merecen la pena en IOS, a día de hoy atendido por su creador. Muy bien implementado en ipad. Debes conocer el teatro del pacifico para sacarle todo el provecho. Buen manual y en actualización constante. Horas de diversión si buscas wargame de mesa en IOS.

The Ultimate Carrier Strategy Game is Here!

Following in the tradition of classic boardgames like “Flattop”, Carrier Battles has finally made it possible to properly simulate carrier warfare in the Pacific. Although the computer certainly makes things a lot easier to play than the old hex-counter wargames, there’s still quite a bit to learn, but after a certain point the game is tunable to the level of detail and control you wish to manage.

As a suggestion, most folks prefer to learn more by “doing” than by choking down documentation. In that vein, I think the game could be made more accessible—and more fun—for beginners and veterans alike by expanding the variety of Tutorials to include truly replayable mini-scenarios that not only isolate particular skills and mechanics, but can also be tuned, randomized, or even played competitively, opening up options for players looking for getting a “quick fix” of Pacific naval warfare in a short amount of time.

Example mini-games: for Search, a race against time to try and spot enemy carriers before they spot you. For Strike, a standoff between two airfields, trying to destroy more airplanes than they lose. Then perhaps a surface-to-suface scenario, trying to bring transports to engagement while avoiding an intercepting fleet. Next up, maybe a “Tokyo Express” scenario where the player must rush in to either land supplies on or bombard an airfield then get back to cover before daylight. For full mini-games, trying close and sink a carrier using only surface task forces (playable from either side) or even just a one vs one carrier duel.

As another thought, the list of Tutorials can be made shorter by having optional elements on each that users can select to set complexity or difficulty to their liking. In the airfield vs airfield idea, for example, there might an option to add surface ships trying to to bombard or land transports on the enemy field—much like the first (repulsed) Japanese attempt to land on Wake Island. Other features can have their own Tutorials too: subs, cruiser search planes, etc etc.

Regarding tunability, I wonder if perhaps even historical scenarios can be made less complex by adding an option to delegate certain forces to AI management?

Also, regarding randomization, maybe the game could benefit from a very basic scenario creation capability - even if it’s nothing more than a little tunability for the above-mentioned Tutorials. Nothing fancy: players choose the month, the map, and maybe the type of mission, then checkboxes that set the probability of various ships or bases being there. To keep things simple, the loadouts for these ships and bases can be predetermined based on the year and month selected: even starting locations can even be predetermined to make things even simpler - perhaps you might limit players only to variations on existing scenarios.

All in all, Carrier Battles is a truly great game!
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Response from developer

Thanks for this lovely review, the first of 2022 ! What do you mean by "stack vs single unit mode is not quite there" ? You still have the choice to move air units by unit, stack or variable count

The Ultimate Carrier Strategy Game is Here!

Following in the tradition of classic games like “Flattop”, this game has finally made it possible to properly simulate carrier warfare in the Pacific. Although the computer certainly makes things a lot easier to play than the old hex-counter wargames, there’s still quite a bit to learn, but after a certain point the game is tunable to the level of detail and control you wish to manage.

In regards to learning, I humbly suggest most people learn best by “doing” rather than trying to choke down endless documentation: in other words, I think the game could be made a LOT more accessible with a much wider variety of Tutorials: not just demonstrations of particular skills, but fully playable mini-scenarios, limited in scope, that can be tuned, randomized, or even played competitively, especially for players looking for getting a “quick fix” of Pacific warfare in a very limited time.

Some ideas for Tutorials: for learning search, an airfield trying to spot transports closing in. For strike management, perhaps a standoff between two airfields, each trying to inflict a certain number of losses on each other. Another tutorial might be solely surface ships, trying to spot then bring another task force to a surface engagement. Next up, perhaps a “Tokyo Express” scenario where the player must attempt to land supplies on or bombard a critical airfield before daylight. To learn carrier operations, perhaps a single carrier trying to spot mulitple surface ships trying to close in, then perhaps a 1v1 carrier duel. As players gain mastery, additional elements steadily increase complexity: the airfield vs airfield idea can be elaborated to reducing an airfield’s capability enough to land transports (much like the first Japanese attempt to invade Wake Island). Other features can have their own Tutorials too: subs, cruiser search planes, etc etc. Finally, even full scenarios can be made more manageable if there was an option to delegate certain forces to the AI for management.

Regarding randomization, I think the game could benefit from a very basic scenario creation capability - even if it’s nothing more than a little tunability for the above-mentioned Tutorials. Nothing fancy: players choose the month, the map, and maybe the type of mission, then checkboxes that set the probability of various ships or bases being there. To keep things simple, the loadouts for these ships and bases can be predetermined based on the year and month selected: even starting locations can even be predetermined to make things even simpler - perhaps you might limit players only to variations on existing scenarios.

I hope these suggesions are not overwhelming, and thanks for the great game!
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Response from developer

Thanks for this lovely review, the first of 2022 ! What do you mean by "stack vs single unit mode is not quite there" ? You still have the choice to move air units by unit, stack or variable count

好的游戏

游戏是挺好的,就是有点小贵;希望有生之年能用上任务编辑器模式,想搞舰队问题演习和架空历史了

太卡了

太太太卡了。很好的游戏,希望能优化

Response from developer

Fixed with version 1.12.7

Fleet merge gets disappeared

I tired to merge my fleets and sometimes my ships got disappeared and will not reappear in the game, I think this bug needs to be fixed, thank you

Worth your time

The game is perfect. When first entering the game it might feel overwhelming with all the control. But after a few games you will quickly get a grip of it. My only question is what does the extra dlcs really do. A more detailed description would be much appreciated, such as what dos each dlc bring to the game.
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The BEST Digital Hex Game

I have been playing Carrier Battles since the old version, before this one came out. Hands down the best hex style game out there. I grew up playing hex style board games. Being able to play a game like this on an iPad is convenient. It’s better than pulling out the table leafs, spending time setting up a board and being exhausted before the first dice roll. Also being able to have a game while traveling is great aswell.

Sure, at times there are bugs but it’s typically fixed in an expeditious manner. I have great respect for the effort this developer has put into this game and all the updates. I can’t recommend this game enough, it is worth every penny I’ve paid.
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Game crashes now. Fixed.

As of today, 6Dec2025, the game crashes immediately after launch. I’ve deleted it, updated my iOS, soft reset my iPad, redownloaded the game and it still crashes.
Edit, new patch fixed the issue. Back to being the best iOS WW2 naval game.

Response from developer

Thanks for your patience, have a nice game !

有些小建议。

老版本的时候,三天的战役时间完了是还可以选一个继续游戏,然后进行第四天的,建议这个功能加回来,因为有的时候战役结束的时候,好多玩家刚好有些事还没做完。
另外菲律宾海海战,舰载型零战全部都是零战二一是不是有点儿问题?应该更新一部分为零战五二。而且历史上日本人是把很多老零战挂上炸弹来补充对舰攻击,作为“爆战队”的。这方面建议和老版本一样,给零战也增加作为战斗轰炸机的能力。

Response from developer

In the end of Rabaul, only CV Saratoga and Princeton did strike Rabaul. Other carriers are just extra stuff. In Hailstone, separate out forces between the Kwajalein, Eniwetok and a carrier raid on Truk

Solid Purchase

Had the original app for years, upgraded to the new version and bought most of the expansions. Fantastic game. Great throwback to the hex and counter war games of the the 80s.

更新完就闪退

1.14.12依旧在闪退

Response from developer

Patch 1.14.4 fixed the crash. Thanks for you patience.

更新之后点进去会闪退

如题

Crashes

One of my favorite mobile games, but it crashes every time I try to open it on my phone

Response from developer

Patch 1.14.4 fixed the crash. Thanks for you patience.

很好的模拟游戏

更新后闪退怎么回事

Response from developer

Patch 1.14.4 fixed the crash. Thanks for you patience.

莫名闪退

新版更新后无法进入游戏,点开就闪退

Response from developer

Patch 1.14.4 fixed the crash. Thanks for you patience.