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At the start of a match, players are randomly assigned to either the attacking or defending team, each with distinct victory conditions. Upon entering the battle, there is a 10-second window to select a weapon; if no choice is made within this time, the system assigns one automatically.
Attackers win by xoc dia successfully breaching the defense and hitting the castle with a projectile within the time limit; failure to breach the defense before time runs out results in a loss.
Defenders win by successfully intercepting all projectiles and preventing any from reaching the castle until the countdown ends; allowing a projectile to break through xoc dia results in an immediate loss.
Clicking the "End" button before a winner is determined results in an automatic loss; a match is only considered a victory if the "End" button is clicked after the team's victory objective has been achieved.
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What's New in Castle Weapon Duel
1.0
July 29, 2026


