Meh.
It’s pretty bland and lot to desire. The recruitment and transfer phase were lackluster. Wish I could see the stats of the players during offseason or after the draft. Wish there were school records being tracked. It was fun for a hour or two.
The best
Best game EVER!!! Could we add in season tournaments though? That would be awesome!!!
Has a lot of potential
Pretty fun overall, but there are some minor things that are really annoying and make me stop playing. The first one is at the beginning of the season it changes your player positions, what’s the point of having the option of changing positions during cut day if the computer is just going to move people around anyway? The second annoying thing is transfer recruitment, often times I have a sizable lead and some random team comes out of nowhere and takes them away. If those 2 things were fixed and giving specifics on how the offensive/defensive scheme affects the team then I would give it 5*, but as it is now these little things are frustrating and make me not want to play
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Broken
Was working great and having a blast but after my 3rd season it stopped giving my recruitment points in the off season. I was the lead team for 3 star players but was not given points so i could send the offer despite being the highest recruited for all three players. Waste of my time.
Love the game but wish there was more
CBB Simulator is already fire—the best college basketball sim on mobile. Recruiting, player development, team-building, and dynasties all feel realistic. The game does a great job with attributes, stats, and physical traits affecting outcomes.
That said, I’d love a true stats-driven mode where players could be evaluated mainly by performance rather than visible ratings. Being able to see college player stats in-game—PPG, RPG, APG, shooting percentages, efficiency—would make recruiting and scouting feel next-level. It would also let hidden gems and late bloomers shine.
Another awesome addition would be a coaching staff system, letting us hire assistants or specialists to improve recruiting, defense, or player development. That would add depth and strategy.
Finally, the recruit limit can be frustrating—allowing bigger classes or more transfers would give players more freedom to build their dream roster.
Overall, this game is already amazing. Adding a stats-driven mode, visible college player stats, coaching staff options, and removing the recruit cap would make it the ultimate college basketball sim.
That said, I’d love a true stats-driven mode where players could be evaluated mainly by performance rather than visible ratings. Being able to see college player stats in-game—PPG, RPG, APG, shooting percentages, efficiency—would make recruiting and scouting feel next-level. It would also let hidden gems and late bloomers shine.
Another awesome addition would be a coaching staff system, letting us hire assistants or specialists to improve recruiting, defense, or player development. That would add depth and strategy.
Finally, the recruit limit can be frustrating—allowing bigger classes or more transfers would give players more freedom to build their dream roster.
Overall, this game is already amazing. Adding a stats-driven mode, visible college player stats, coaching staff options, and removing the recruit cap would make it the ultimate college basketball sim.
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