cell_hopper

cell_hopper

Walk the hex. Own the sector

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Free

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Details

  • Released
  • Updated
  • May 30, 2026
  • May 30, 2026

Features

Background Location Access

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About

ATTENTION, OPERATIVE. The grid is uncharted. The world has been divided into hexagonal sectors and most of them remain unclaimed. Your assignment is simple: walk them, hold them, file them. — PRIMARY DIRECTIVE — Enter a hex. Hold position for 120 seconds. The sector is logged to your dossier under your callsign. Break perimeter before the timer completes and the claim is void. Move slow. Move deliberate. The grid rewards presence, not speed. — DISCOVERY PROTOCOL — Untouched sectors carry no name. The first operative on the ground gets naming rights — permanent, indexed, attributed. Every operative who walks the hex after you will see what you called it. Choose accordingly. — DOSSIER — Your file is public. Level, XP, sectors held, hexes discovered, streak intact. Other operatives can pull your record at any time. Build it. — STREAK DISCIPLINE — One sector per day. Miss it and the count resets. Streak bonuses compound your XP. The grid does not forgive lapses. — REAL-TIME OPS — The live map shows every claim as it lands. Watch other operatives work the grid. Watch your turf get walked through. Watch what gets named first. — RULES OF ENGAGEMENT — No microtransactions. No advertising channels. No pay-to-claim. The only currency is footsteps. You have your assignment. Boots on the ground. File the grid. cell_hopper // OPERATIVE SYSTEM
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What's New in cell_hopper

1.0

May 30, 2026