Century: After the Collapse

Century: After the Collapse

Life after it all

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Released
November 4, 2026
Updated
November 6, 2026

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Century: After the Collapse screenshot #1 for iPhone
Century: After the Collapse screenshot #2 for iPhone
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Century: After the Collapse screenshot #5 for iPhone
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A hundred years after the collapse, twelve people stand at the edge of a ruined world and ask you where to begin. Century is a settlement story you can finish in ten minutes. You break ground, choose the twelve who found the place, and then the years start moving. Winters come. Children are born. Somebody knocks at the gate at dusk and you have to decide, right now, whether to open it. A CENTURY, START TO FINISH Most survival games never end. This one does. Every run is a complete hundred years with a beginning, a long difficult middle and a verdict — and it fits in a coffee break. When it's over you read the chronicle your settlement wrote, year by year, and find out what you actually built. THE PEOPLE ARE REAL PEOPLE Your founders have names, trades and faces. They pair off, and their children are born to two named parents. Those children grow up, take up their mother's trade or the one their father left behind when he died, and one day they're the ones standing in front of you with a decision. By Year 80 you are governing the grandchildren of people you chose in Year 0, and the chronicle remembers every line. DECISIONS THAT COME BACK A hard choice in Year 12 has a way of returning in Year 60 wearing a different face. Send an expedition down the hospital road and it may come home three years later with medicine, or with one survivor carrying the leader's journal. Nothing is filler. THE SETTLEMENT WRITES ITS OWN LAWS Near each decade the charter opens. Open gates or closed. Equal rations or workers first. Knowledge for everyone or for the council alone. What you write becomes law and quietly bends the rest of the century — and the verdict at the end describes the society you made, not just whether it survived. THE DAILY CENTURY Every player in the world gets the same hundred years each day. Same ground, same founders, same catastrophes falling in the same order. One attempt. Afterwards you find out how your settlement placed against everyone else who lived that day. THE ENDLESS ROLL Unlock Endless and the century stops being the limit. Push as far as your settlement can hold and sign the shared roll with the name of your keeper. ALSO - Plays completely offline; only the shared boards need a connection - No purchases, no subscriptions, no advertising, no accounts - Your records follow you to a new phone through iCloud - Six Trials to chase and a Book of Settlements that keeps every century you've finished - Full support for Dynamic Type, VoiceOver and Reduce Motion Break ground. The first winter is coming.
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What's New in Century

1.0.1

November 6, 2026

A new look for the whole century. - Decisions now arrive on parchment cards, each with its own engraved scene, and the verdict is written on the same page - A simpler start: a short three-page introduction and one clear note on each setup screen. Replay it any time from Settings - A redesigned title page and settlement board, with clearer food, morale, water and knowledge bars - Tap the population to meet everyone living, their trades and the founder lines they come from - Choose Your Ground and the Last Convoy now fit on one screen - A cleaner book-style typeface throughout

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