Chimeloop: Neon Rhythm Ball

Chimeloop: Neon Rhythm Ball

One-tap music game, sound on

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Free
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Details

  • Released
  • Updated
  • September 8, 2026
  • September 11, 2026

Features

Chimeloop: Neon Rhythm Ball screenshot #1 for iPhone
Chimeloop: Neon Rhythm Ball screenshot #2 for iPhone
Chimeloop: Neon Rhythm Ball screenshot #3 for iPhone
Chimeloop: Neon Rhythm Ball screenshot #4 for iPhone
Chimeloop: Neon Rhythm Ball screenshot #5 for iPhone
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About

Tap. The ball launches straight up. Thread it through the gap in the spinning neon ring and the ring shatters - and the next note of the melody plays. Miss, and the phrase falls apart. You are not playing a ring game. You are playing an instrument that happens to keep score. Best played with sound on. EVERY PASS IS A NOTE Most tap games give you a beep. Chimeloop gives you a phrase. Each pass triggers the next note of a pentatonic scale, notes overlap and decay into one another instead of cutting each other off, and a quiet sub-octave sits underneath for weight. There is no background loop - the playing is the music. A good run actually sounds like a good run. Even failing sounds good: the phrase resolves back down to the root. HOW IT PLAYS - One tap, one hand, portrait. No tutorial, no account, no aiming. - A neon ring spins around the center with a single gap in it. - Launch the ball, slip it through the gap, shatter the ring. - The ring speeds up and the gap narrows the longer you survive. - Every 8 passes the ring flips direction, the palette changes, and a harmony note lands on top of the melody. A beat drop you earned. COMBO, FLAMES, BURNOUT Passes taken in rhythm build a streak up to a 3x multiplier that pays both score and coins. Orange flames crawl in from all four edges while the combo is alive, growing with the multiplier and guttering out as your window closes - so you watch the streak slipping instead of finding out it's gone. Wait for a safe gap and you keep the run, but you lose the fire. THE FEEL Hit-stop, screen shake, a bloom swell and sixteen shards on every single pass. Six hand-authored palettes that drift for the whole run. Ring, ball, shards and flames are all drawn procedurally with custom shaders, so everything stays razor sharp on every screen from SE to Pro Max - and the whole game fits in 31 MB. Deep black backgrounds built for OLED. FORGIVING ON PURPOSE The gap is judged slightly wider than it is drawn, and the crossing is decided at the exact instant the ball touches the ring rather than on a physics tick. If you think you got through, you got through. This is timing, not a coin flip. EARN, DON'T PAY - 5 ball skins that change the shape, not just the color - 6 neon palettes, each with its own variations - 4 instrument sets that change what your runs sound like - Three fresh daily missions, the same set for every player each day Every coin comes from playing. No in-app purchases. No energy. No lives. No login. No forced ad before you've learned the game. Plays offline. Seconds to learn, endlessly repeatable. One hand, one tap.
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What's New in Chimeloop

1.0.2

September 11, 2026

Performance improvements and bug fixes. Sound on is how this one is meant to be played. If something feels off, write to support@appelux.com.

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