
About
This idle RPG allows characters to grow and gather rewards even when the app is closed. Engage in equipment farming, character customization with titles and pets, and cooperative boss raids. It emphasizes fair play with no pay-to-win mechanics.
What's New in Chronicles of Slayer(Idle RPG)
1.0.6
August 26, 2026
Bug fixes and improvements.
In-App Purchases
$3.99
VIP Pass 1 — 30-Day Pass
30-day pass: claim ad rewards instantly.
User reviews
FAQ
Does Chronicles of Slayer have ads?
Yes, Chronicles of Slayer contains advertisements. These ads can be watched to gain benefits like double rewards or gacha pulls, ensuring fair progression for all players.
Can I play Chronicles of Slayer offline?
Yes, Chronicles of Slayer is designed as an offline idle RPG. Your character will continue to auto-hunt and accumulate rewards even when the app is closed or your phone is turned off.
How does progression work in Chronicles of Slayer?
Progression is driven by auto-hunting for equipment, enhancing gear, and acquiring titles, pets, and auras. The game emphasizes fair play, with all rewards obtainable through gameplay or watching ads, not direct purchase of power.
What is the age rating for Chronicles of Slayer?
Chronicles of Slayer is rated 12+, making it suitable for teenagers and older players.
How often is Chronicles of Slayer updated?
The latest version is 1.0.2, and it was last updated on July 25, 2026. This indicates a recent update, suggesting ongoing development and support.
What devices can I play Chronicles of Slayer on?
Chronicles of Slayer is available on iPhone and iPod devices, offering a convenient mobile gaming experience.
Is there a pay-to-win system in Chronicles of Slayer?
No, the developers explicitly state there is no pay-to-win system. The optional VIP membership only offers ad removal and convenience features, not combat power advantages.
Can I trade items with other players in Chronicles of Slayer?
Yes, Chronicles of Slayer features an auction house where players can engage in item trading, creating a dynamic in-game economy.





