clockworks bullet hell

clockworks bullet hell

steampunk shooter game.

5 ratings
8 reviews
Free
With Ads

Details

  • Released
  • Updated
  • March 6, 2024
  • April 18, 2024

Features

clockworks bullet hell screenshot #1 for iPhone
clockworks bullet hell screenshot #2 for iPhone
clockworks bullet hell screenshot #3 for iPhone
clockworks bullet hell screenshot #4 for iPhone
clockworks bullet hell screenshot #5 for iPhone
clockworks bullet hell screenshot #6 for iPhone
iphone
ipad
🖼️Get Icon
Icons↘︎

About

Engage in intense boss battles in this steampunk shooter. Strategically destroy dangerous turrets first to survive waves of 160 unique enemies. Unlock 12 different machines with unique abilities and item types as you progress through stages.

Boss-only stages
160 enemy types
Strategic turret destruction
12 unlockable machines
Unique attack methods
Varying durability and speed
Show original description

What's New in clockworks bullet hell

1.1

April 18, 2024

【Release : all stage and ship】 All stages have been released. You can access all stages from the beginning. All player ship have been released. You can play with all ship from the beginning. 【Hint movie】 I have added "hint videos" to some of the more difficult stages. ex, the stage "Spring: Section 1: Day 5". When you fail to complete a stage, a link button to "youtube" will be displayed at the bottom of the screen.

More

User reviews

狙いにくい

自機を動かすと、自機だけでなく背景や敵も動く

ちょっと

初心者には難しいかも
どうやってクリアすんの?っていうのが多いからもうちょい弾幕メインがいいでも面白い

Basically steampunk Touhou

Title says it all. Has less blatant “Windows Classic Touhou” (TH06-TH09) references than some of the develop’s older games, but it keeps some of the laser-heavy setups that feel very “Marisa” (although they were possibly influenced by a few other laser lovers from slightly more recent games). It also has some new patterns with clear inspiration from newer Touhou games and/or aspects of the Windows Classic ones not previously referenced (the turret on a few bosses that acts like a few of TH08 Boss!Reimu’s attacks, for example).

Detailed review of the ships: #1 is basically easy mode: fast, powerful spread shot, and lots of HP plus a solid defensive active (remove nearby bullets, several times per fight). #2 and #4 are fairly basic glass cannons, although #2 can sometimes pull trick-shot strikes with the backwards guns, and #4 has a limited ability to misdirect aimed patterns; both are held back sometimes by their limited range, too. #3 is a defensive juggernaut with good power and several uses of short-duration invincibility, but it’s slow. #5 is a glass cannon, but a lot of enemies are VERY vulnerable to its back-shot and it gets a decent duration of forward shooting when attacking from above isn’t useful. #6 and #7 are basically more technical versions of #1 (high power… at least when you can focus your attacks properly… and good defense), but lack its panic button active. #8 is all about trick shots, attacking with high power from whatever angle the foe is least protected against, but hitting fast enemies when not direction-locked is often nearly impossible. #9 is a glass cannon whose “cannon” comes mostly from the absurdly powerful active that heavily damages even the toughest turrets and instantly destroys most… if it hits what you aimed for (as opposed to waking up a new threat much sooner or just missing entirely). #10 is pure endurance, able to simply plow through many walling patterns and repair itself instead of trying to evade them, but lasers are still a threat and the anemic offense means bigger enemies often activate new weapons faster than you can pick apart the old ones. #11 is basically a hybrid of #4 and #6 (good power coming mostly from trailing options, misdirects aimed attacks, decent HP), but even more awkward to control than #6. Finally, #12 has good guns and armor, but the off-center fire and extremely low speed make it probably the hardest to use.
Show more

弾幕の器の正統進化?

弾幕を撃つ艦隊という世界観が面白く器をずっと遊んでました。
メカメカしさがアップしていて良い感じです。強いて言うと前作みたいな敵それぞれにも解説あったら嬉しいですね。

Basically steampunk Touhou

Title says it all. Has less blatant “Windows Classic Touhou” (TH06-TH09) references than some of the develop’s older games, but it keeps some of the laser-heavy setups that feel very “Marisa” (although they were possibly influenced by a few other laser lovers from slightly more recent games). It also has some new patterns with clear inspiration from newer Touhou games and/or aspects of the Windows Classic ones not previously referenced (the turret on a few bosses that acts like a few of TH08 Boss!Reimu’s attacks, for example).

Detailed review of the ships: #1 is basically easy mode: fast, powerful spread shot, and lots of HP plus a solid defensive active (remove nearby bullets, several times per fight). #2 and #4 are fairly basic glass cannons, although #2 can sometimes pull trick-shot strikes with the backwards guns, and #4 has a limited ability to misdirect aimed patterns; both are held back sometimes by their limited range, too. #3 is a defensive juggernaut with good power and several uses of short-duration invincibility, but it’s slow. #5 is a glass cannon, but a lot of enemies are VERY vulnerable to its back-shot and it gets a decent duration of forward shooting when attacking from above isn’t useful. #6 and #7 are basically more technical versions of #1 (high power… at least when you can focus your attacks properly… and good defense), but lack its panic button active. #8 is all about trick shots, attacking with high power from whatever angle the foe is least protected against, but hitting fast enemies when not direction-locked is often nearly impossible. #9 is a glass cannon whose “cannon” comes mostly from the absurdly powerful active that heavily damages even the toughest turrets and instantly destroys most… if it hits what you aimed for (as opposed to waking up a new threat much sooner or just missing entirely). #10 is pure endurance, able to simply plow through many walling patterns and repair itself instead of trying to evade them, but lasers are still a threat and the anemic offense means bigger enemies often activate new weapons faster than you can pick apart the old ones. #11 is basically a hybrid of #4 and #6 (good power coming mostly from trailing options, misdirects aimed attacks, decent HP), but even more awkward to control. Finally, #12 is for masochists and completionists only!
Show more

Developer apps

FAQ

What is clockworks bullet hell?

clockworks bullet hell is a steampunk shooter game where all stages consist of boss battles. It features 160 types of enemies and 12 unlockable machines with different abilities.

How long does a typical game of clockworks bullet hell take?

The game is designed for short play sessions, with stages consisting only of boss battles, allowing you to play in a few minutes of spare time.

What is the main strategy in clockworks bullet hell?

The key strategy is to destroy the most dangerous turrets first. Players should identify turrets making heavy attacks and quickly reduce their attack power by destroying them.

How many different machines can you unlock in clockworks bullet hell?

There are 12 types of machines to unlock in total. New machines are unlocked by clearing all 160 stages.

Does clockworks bullet hell have ads?

Yes, clockworks bullet hell contains advertisements. It is free to play and supported by ads.

What devices is clockworks bullet hell available on?

clockworks bullet hell is available on iPhone, iPad, and iPod. It is rated for ages 4 and up.

How often is clockworks bullet hell updated?

The latest version is 1.1, and the app was last updated on April 18, 2024. This indicates a relatively recent update frequency.

What is the user rating for clockworks bullet hell?

clockworks bullet hell has a rating of 4.0 stars from 5 ratings. This suggests generally positive user reception.