
Cloudracing
Glider Tracking & Competitions
About
What's New in Cloudracing
2.1
August 14, 2026
• Fly Along: climb into a simulated AS 33 Me and fly live among the real competition gliders. Start airborne next to the glider you are tracking or self-launch from the nearest airfield, with 0 to 150 litres of water ballast on the slider. (Pro, iPad-sized screens and larger) • Real flight mechanics: the polar comes from the AS 33 coefficients and you fly the load you picked. Stalls, JAR-22 load limits, notched trim, indicated airspeed. Loops and inverted flight work. • Real air: thermals are built from the climb rates measured across the fleet, topped up with the whole day's thermals. Each one carries its cloud, leans into the wind, drifts with it and announces itself in the sink ring around it. • Real weather: satellite cloud cover and rain radar damp the thermals, showers bring sink and gusts, the sky shifts from blue to grey. In rain, drops gather on the canopy and a wet wing costs 18 percent of the glide ratio. • Cockpit with instrument panel, stick, pedals, levers for gear, airbrakes and trim, a sliding window and a red yaw string. In the middle of the panel sits a navigation computer with topo map, real task geometry and live traffic. • Retractable engine to the manufacturer's numbers: 35 kW take-off and 25 kW continuous power, 5.5 kWh battery, separate keys for mast and ignition, reserve shown in metres and kilometres. Plus self-launch, landing gear, wheel brake and roll-out to a stop. • Your choice of controls: keyboard, touch controls on the iPad or a game controller. The rudder computes real sideslip, and the yaw string leans accordingly. • Sound is computed, not recorded: airflow, vario, gear, engine, water and rain, and it can be switched off at any time. • A tutorial video and a dedicated help tab explain how to get started. • Many detail fixes across the map, live data and weather layers.
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