Great game. A few suggestions!!
how ever i have a few suggestions i believe should go into the next update.
Ai - Ever since bean update for the game, the competition ai has “forgotten” how open up product departments and start yknow researching products. This makes the game incredibly boring since the ai has less gameplay available to it that it has parcipated in previously. This should be fixed. Also, the ai should also get some new code. i’d like to see it use in house beans when it’s blending its own blend. And manage supply department along with replanting owned farms. The ai doesn’t know new gameplay features. Also comptitors should, on difficult and tycoon difficulties, should buy farmland and parcipate in selling beans.
Also, in addition, i think the ai in difficult should be able to sell and buy stock like it does on tycoon difficulties. It should also sell and buy more proactively in the stock market. And in larger quantities of the said stock(s), it decides to interact with. i also really recommend having the ai parcipate in opening tech departments and running projects.
The ai also should be affected by some of dlcs of the game. The politices doesn’t affect the ai(sugar bill tax, recycling tax, gender equality etc). It’s lame. Ai competition is still largely, in game mechanics, player like. But really since dlc adds onto the game, and i dont use it anyways since the ai won’t suffer the same consequences. i really think the next update should add this in too. Maybe make toggable on case some people want how it’s currently set up.
Okay, stupid apple randomly closed out my long review and erased everything on the first try. This is my 3rd attempt and i’mma end it here. i really appreciate you dev!~ You made a really awesome game and i hope you’re happy with it!!!~ 🖤🖤💛💛💜💜🤭
Recomendación
Wow!
Banger just needs a bit more stuff
やることが一辺倒
また、店舗を出店した際の4つの項目や、オプション(店内設備)も操作を記憶できたら嬉しいです。出展するたびにWi-Fi3万などの項目を全て埋めるのが大変です泣
Vietnamese
Add more features
“Corporate Empire Expansion”
A Major New Era for Coffee Inc 2
Coffee Inc 2 already provides a strong coffee-business simulation, but Update 5.0 could transform the game into a much deeper corporate empire simulator.
The idea is to let players progress from:
One Coffee Shop → Regional Brand → National Company → International Corporation → Conglomerate
Players should be able to manufacture products, create franchises, purchase real estate, negotiate contracts, acquire companies, manage large corporate teams, and eventually control multiple businesses.
⸻
1. 🛍️ Merchandise Stores
Allow coffee companies to sell branded merchandise directly through their coffee shops.
Products
* Coffee mugs
* Travel mugs
* Tumblers
* Water bottles
* T-shirts
* Hoodies
* Hats
* Jackets
* Coffee bags
* Reusable cups
* Coffee machines
* Accessories
* Gift cards
* Limited-edition products
Store Management
Players could decide:
* Product price
* Product quality
* Inventory levels
* Product placement
* Discounts
* Seasonal products
* Premium products
Merchandise should generate a second revenue stream besides coffee and food.
⸻
2. 🏭 Merchandise Factories
Allow players to build or purchase manufacturing facilities.
Factory Types
* Clothing factory
* Mug factory
* Packaging factory
* Coffee equipment factory
* General merchandise factory
Players would manage:
* Factory capacity
* Production costs
* Employees
* Equipment
* Maintenance
* Raw materials
* Production speed
* Quality
Players could manufacture products for their own stores or sell products to other companies.
⸻
3. ☕ Coffee Roasteries
Add dedicated coffee-roasting facilities.
Players could:
* Buy green coffee beans
* Import beans from different countries
* Roast beans
* Package coffee
* Supply their stores
* Sell roasted coffee to other companies
Different Bean Origins
For example:
* Colombia
* Brazil
* Ethiopia
* Guatemala
* Kenya
* Indonesia
* Vietnam
Different beans could have different prices, quality, and customer demand.
⸻
4. 🌎 Global Coffee Supply Chain
Create a supply-chain system connecting:
Farm → Importer → Roastery → Warehouse → Distribution → Store
Players could negotiate supply prices and transportation costs.
Possible events:
* Bad harvests
* Shipping delays
* Currency changes
* Fuel price increases
* Bean shortages
* Political instability
* Increased demand
This would make the coffee industry much more realistic.
⸻
5. 🏪 Franchise System
Introduce a complete franchise business model.
Players could turn their brand into a franchise.
Franchise Revenue
* Initial franchise fee
* Monthly royalty
* Percentage of sales
* Marketing fees
* Equipment fees
* Training fees
Players could choose franchise requirements and approve or reject franchise applications.
⸻
6. 🤝 Buy & Sell Franchises
Players could also become franchisees.
They could:
* Buy another company’s franchise
* Operate it independently
* Pay royalties
* Expand locations
* Sell the franchise later
This creates an entirely new business strategy.
⸻
7. 🏢 More Business Types
Allow coffee companies to expand beyond coffee shops.
Potential businesses:
Food
* Bakery
* Restaurant
* Fast-food restaurant
* Dessert shop
* Grocery store
* Catering company
Hospitality
* Hotels
* Resorts
* Cafés inside hotels
Manufacturing
* Food factory
* Beverage factory
* Packaging factory
* Merchandise factory
Other
* Delivery company
* Logistics company
* Real estate company
* Entertainment company
* Technology company
Players could eventually create a diversified conglomerate.
⸻
8. 🏙️ Real Estate Empire
Expand the existing real-estate system.
Players could buy:
* Retail buildings
* Shopping centres
* Offices
* Warehouses
* Industrial buildings
* Hotels
* Land
Properties could generate:
* Rent
* Capital appreciation
* Business opportunities
⸻
9. 🔨 Property Renovation
Add a detailed renovation system.
Players could purchase an old property and renovate it.
Renovation Options
* Interior
* Exterior
* Kitchen
* Bathrooms
* Seating
* Lighting
* Flooring
* Furniture
* Parking
* Signage
* Technology
* Energy efficiency
Renovations could increase:
* Property value
* Customer satisfaction
* Rent
* Store capacity
* Employee efficiency
⸻
10. 👨💼 Expanded Corporate Management
Create a complete corporate hierarchy.
Entry Level
* Employee
* Senior Employee
* Team Leader
* Supervisor
Management
* Assistant Manager
* Manager
* Senior Manager
* Department Manager
* Division Manager
* General Manager
Executive
* Director
* Senior Director
* Vice President
* Senior Vice President
* Executive Vice President
C-Suite
* CEO
* CFO
* COO
* CMO
* CTO
* CIO
* CHRO
* CSO
* General Counsel
Board
* Board Member
* Independent Director
* Chairman
* Executive Chairman
Each position should have different responsibilities and salaries.
⸻
11. 📊 Management Skills
Every executive could have individual statistics.
Examples:
* Leadership
* Finance
* Marketing
* Operations
* HR
* Technology
* Negotiation
* Strategy
* Expansion
* Risk management
A highly skilled CFO could reduce financial costs, while a strong CMO could improve advertising effectiveness.
⸻
12. 📅 Employee Scheduling
Introduce a complete scheduling system.
Players could create:
* Morning shifts
* Afternoon shifts
* Evening shifts
* Overnight shifts
Scheduling Features
* Full-time employees
* Part-time employees
* Overtime
* Days off
* Vacation
* Employee availability
* Shift managers
* Minimum staffing
* Maximum staffing
The game could automatically warn:
“Downtown Store is understaffed between 5 PM–8 PM.”
⸻
13. 📜 Business Contracts
Add long-term contracts.
Examples:
* Coffee bean contracts
* Equipment contracts
* Manufacturing contracts
* Distribution contracts
* Advertising contracts
* Delivery contracts
* Franchise agreements
* Property leases
Contracts could last:
* 1 year
* 3 years
* 5 years
* 10 years
Contracts could include penaltie
Great game
Great game
This game is a lot of fun but…
However, without a specific goal or milestones which you can accomplish or complete, the game becomes a Skinner box of “number go up” really reduces replay-ability or makes it difficult to even find a time to “be finished” with the game. Even the small additions that can be purchased don’t particularly make the game more interesting, just extend the inevitable a little longer. That could be the goal of the developers but as someone who plays games with a goal of completing tasks or telling a great story, it just misses the mark of a great game for me.
Almost Perfect Game
I love this game
Lots of detail & depth- needs more tutorial
Like the news articles and levels of details in marketing etc etc
LOVE THIS GAME
Coffee Inc 2 is such an addictive and fun business simulation game! I love building up my coffee empire, managing everything from my shops to employees, and watching the business grow. There’s always something new to work toward, and the progression keeps it interesting without getting boring. Definitely a great game for anyone who enjoys strategy, management, and coffee! ☕📈
5/5 — highly recommended! 🙌
Dirty Business
Love it
Comp going public
Cost
An issue with the Airport after updating to version 16.0.3
最高の経営シミュレーション。だからこそ要望があります
遊んでいて感じた要望をいくつか書きます。
・高額な不動産を購入するときの価格調整や、公募増資で大量の株式を発行するときの株数調整が少し大変です。一方で、ゲーム内の株式売買ではトグルで数量を調整できて非常に使いやすいので、数量を入力する場面はすべて同じようなトグル方式に統一してほしいです。
・投資部のポートフォリオが見づらいので、地域別や価格順などでソートできる機能があると管理しやすくなると思います。
・株式市場で売買できる企業の業種をもっと増やしてほしいです。機械、建設、航空、商社、通信など、さまざまな業界に投資できるとさらに面白くなると思います。
・株式市場の企業を50%以上保有した場合は、簡単な経営やM&Aができると夢があります(実装が難しいことは理解しています)。少なくとも、自社が過半数保有している企業だけは投資部のポートフォリオとは別に管理できるようにしてほしいです。できれば社名を変更できるようにして、自分だけの企業グループや財閥を作れると最高です。
・購入できる不動産の種類をもっと増やしてほしいです。各都市にはまだまだ建物がたくさんあるので、選択肢が増えることを期待しています。
・商品開発では、飲食商品だけでなくグッズ開発もできるようになると面白いと思います。
・投資対象が現在は主に不動産と株式ですが、為替、債券、金、原油、仮想通貨などにも投資できるようになると、さらに経営の幅が広がると思います。
・個人で購入できる資産も増やしてほしいです。ヨットや飛行機、ヘリコプターなど、成功した経営者らしい資産を所有できると、ゲームのやり込み要素としてさらに楽しめると思います。
本当に何度も遊びたくなる素晴らしいゲームです。これからのアップデートも楽しみにしています。Coffee Inc. 3が発売されたら、間違いなく購入します。
