Colony Zero

Colony Zero

Shape conditions, not orders

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Free

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Details

  • Released
  • Updated
  • September 1, 2026
  • October 9, 2026

Features

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About

Colony Zero is a colony simulation where you never issue direct orders. You set priorities, policies, and conditions — then ten colonists decide who mines, builds, farms, and explores. You land on an unknown world with a landing module, a generator, and a thirty-day survival goal. Keep food, water, energy, metal, minerals, electronics, plastic, and medicine in balance while health, happiness, and loyalty shift with every cycle. Propose buildings — mines, greenhouses, solar panels, storage, and quarters for workers, engineers, and scientists — then assign work on the colony map. Scan, repair, and trade from the action wheel as Outpost Alpha grows. People carry professions, traits, values, and ambitions. Friendships and rivalries form, factions appear, and autonomy requests can split districts from your control. Choose a governance model: Colony Council, Administrator, Corporate Colony, Military Command, or Free Settlement. Research new projects, manage the economy, and push into new biomes as days pass: Red Desert, Alien Forest, Frozen Zone, Volcanic Region, Ocean, and Crystal Caves. Daily events force hard choices. Survive the first thirty days, or watch the colony fail.
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What's New in Colony Zero

3.1

October 9, 2026

Colony events: a counter in the header allows the list to be opened at any time; unresolved events are displayed at the start of a new day. Header: a filterable chronicle, settings (colony name, new game, indirect control mechanics), a colony phase summary, and a "yesterday" status line. Map: active biome background, construction progress on tiles, clearer feedback on rejected proposals; the "Build" pie menu leads directly to the map without an extra window. People: filters (loyalty, idle, crisis, faction), colonist thoughts, and the option to propose a construction shift directly from the profile. Economy: trade preview before finalizing the deal; active biome bonus displayed in the header. World: active region marker during exploration. Research: visible priority and "Active focus" indicator. Politics: autonomy request banner on the main screen; leading faction context included in events. Onboarding: colony naming upon first launch.

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