
Colony Zero
Shape conditions, not orders
About
What's New in Colony Zero
3.1
October 9, 2026
Colony events: a counter in the header allows the list to be opened at any time; unresolved events are displayed at the start of a new day. Header: a filterable chronicle, settings (colony name, new game, indirect control mechanics), a colony phase summary, and a "yesterday" status line. Map: active biome background, construction progress on tiles, clearer feedback on rejected proposals; the "Build" pie menu leads directly to the map without an extra window. People: filters (loyalty, idle, crisis, faction), colonist thoughts, and the option to propose a construction shift directly from the profile. Economy: trade preview before finalizing the deal; active biome bonus displayed in the header. World: active region marker during exploration. Research: visible priority and "Active focus" indicator. Politics: autonomy request banner on the main screen; leading faction context included in events. Onboarding: colony naming upon first launch.
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