Great potential, feudalistic
This game is good at simulating the economy, which is at it’s core production. The interaction of assets between people really adds to this. However, it too closely resembles feudalism. Those who have lots of dynocoin produce at margins to make profit hard for others. To most people, the only way to get profits is selling earth. There isn’t really much room for innovation. I think they need to make room for more niches; make so someone doesn’t have a hand in every field. If you can get so smaller players have a larger and more complex role, I think this
game could really thrive.
game could really thrive.
Show more
なにこれ
なんとなくしか意味分からんが面白い!
W game
Just w
NFT progress locked
Unless your rich or have a nft purchased progress becomes next to impossible for the average Joe player (and the cheapest water nft at this time that gens water is 1938.08 aud)
Horrible Energy System Design Decision
Was enjoying the game for good bit, was getting into it, was looking forward to potentially automating earlier factories, then I was surprised to see a horrible energy system, exited the game, and now deleting it, a shame I’ll have to find something similar that doesn’t restrict gameplay.








