[DEV REVIEW — I made Crib: Ascend]
Great game. However, it can and will be much better.
V2 — Q4 2026
* Better UI/UX across orientations, devices & accessibility settings
* 5+ new maps built to Ascend’s standard
* Online multiplayer
* PvP leaderboards — Johnny & Ascend
* Standardized competitive rules & turn timers
* Endless progression, animation, readability & overall polish
This was tough to ship. Crib: Ascend is my first legitimate project to make it all the way to release, and seeing people actually play something I built is an honour.
I’m leaving this here publicly as the developer because I want to be accountable for where it goes next. I’m grateful to everyone giving it their time, and I’ll do my best to make the game worthy of that support.
V1 proved I could ship it. V2 is about earning the “Ascend” in the name.
Godspeed,
Javalieus
V2 — Q4 2026
* Better UI/UX across orientations, devices & accessibility settings
* 5+ new maps built to Ascend’s standard
* Online multiplayer
* PvP leaderboards — Johnny & Ascend
* Standardized competitive rules & turn timers
* Endless progression, animation, readability & overall polish
This was tough to ship. Crib: Ascend is my first legitimate project to make it all the way to release, and seeing people actually play something I built is an honour.
I’m leaving this here publicly as the developer because I want to be accountable for where it goes next. I’m grateful to everyone giving it their time, and I’ll do my best to make the game worthy of that support.
V1 proved I could ship it. V2 is about earning the “Ascend” in the name.
Godspeed,
Javalieus
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