Your neighbourhood is full of creatures. You just have to go outside.
Critter Odyssey turns the real map around you into a world worth walking. Critters appear on real streets near you — and everyone standing in the same place sees the same ones, in the same spot, at the same moment. Walk within 80 metres and you can throw for it.
WALK TO CATCH
Wild Critters surface every few minutes, keyed to where you are and what time it is. You start with 100 Orbs, and your first 20 minutes bring extra Critters just for you.
36 CREATURES, 12 TYPES
Fire, Water, Leaf, Electric, Ice, Wind, Rock, Shadow, Spirit, Cosmic, Bug and Metal — each strong against something and hopeless against something else. Feed a Critter enough of its own element and it evolves, twice, into a Super and then a Mega form worth showing off.
TAKE A JOURNEY
Some Critters only live far away, in local forms you'll never meet at home. Journeys take you to them: Paris, London, Kyoto, New York, the pyramids of Egypt and the giant football stadiums of the American South. Each stop is a real landmark with a fact card and Critters of its own, with more to spot on the way. Finish for a postcard stamp and a Critter from that part of the world. You start with two free tickets, and earn more by walking with the game open or inviting a friend. Journeys are solo: nobody there can see you.
MERGE TWINS INTO ULTRAS
Spare Critters land in your merge box. Drag one onto its identical twin and the two become one, a tier higher. Two Megas make an Ultra — a form you can only get by merging. Every 12 Ultras levels you up, and each level gives your Critters a new look.
HOLD THE ARENAS
Arenas are dotted around every neighbourhood, with a room for each trainer level. No room is ever empty: beat its computer rival and your champion defends it, earning food as it holds. Train it in a dodge mini-game to push its stats higher. Or walk up to someone else's champion and take the site off them, turn by turn, in a battle that respects every point of attack, defence, speed and type advantage.
RAID THE UBERMAX
Occasionally something enormous surfaces. Walk within 250 metres and tap it as fast as you can for 30 seconds. Your strike replays until the raid ends, and up to 24 trainers can pile in. Win, and it joins your collection at giant scale.
TRADE FACE TO FACE
Trading needs both trainers within about 200 metres of each other. No global marketplace, no strangers online — just the person standing near you.
CACHES AND CARDS
Caches scatter across the map holding Orbs and evolution food. Spin one, and keep it spinning to win every Orb on the wheel. Every catch becomes a card you can flip, tilt in your hand, and file in your Binder.
GAME CENTER
24 achievements, from your first catch to a full Binder and 100 km walked. Leaderboards for different Critters, trainer level, and the week's biggest UberMax hitters and longest walks. And the Orb Range: ten Orbs, eight moving targets. On iOS 26, challenge a friend to beat your score.
NO SIGN-UP
There's no sign-up form and no password. Pick a trainer name and the rest of the world opens up: arenas you can lose, raids you can join, and trades with trainers nearby. Offline, the game carries on without them.
BUILT TO RESPECT YOU
No ads. No in-app purchases. No premium currency. No energy timers. No third-party analytics, no tracking, and no advertising identifier — the app has no third-party SDKs collecting anything. Other trainers are never shown where you are: you don't appear on anyone's map. Your collection lives on your device. Your account can be deleted from inside the app, immediately and for good.
A soundtrack plays while you walk. Mute it any time.
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Critter Odyssey needs your location while you're playing to place you on the map. It never tracks you in the background.
Please watch where you're going. Nothing in this game is worth walking into traffic for.
Critter Odyssey is an original game, with its own creatures, artwork and world.
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