Hard, rewarding, addictive
10/10
No information.
Играть в двоем
A powerful and unique experience
No tutorial
まとまりがない
Onboarding like Jared Leto’s Joker
If a game makes you stop playing it then walk out the chair to other sources in order to learn the rules that it intentionally didn’t share. There’s something of a problem there. I’d call it a stubborn mist step.
The simulation of discovering cult knowledge should have mystery and testy initiation…. Discovery should feel magical… but they accidentally applied it to the UI and the game itself… so now it’s kind of difficult just to do basic things a lot of the time.. like comprehend UI and rules and goals.
The frustration puts you in a tail spin because you actually believe that you’re playing a game..
No, it’s not a game.. it’s eventually a game -a top shelf game.. but it’s the equivalent of telling a family, “Come out to my place. We’re going fishing, and its just a plane ride away”, but then leaving out the fact that it’s mysteriously 25 below zero where you live and the lake is under 10 feet of ice.
To approach it as if it is a game- is wrong -and you will hurt yourself if you do that. The game is under the 10 feet of ice that you need to excavate. So you’re not playing a game, you’re operating a tool that looks deceptively like a game for maybe the first day or two, because it has no rule book. No rules = no game..
So first, you have to excavate the rules in pure darkness -using the tool that- at this stage -appears to look exactly like a game .. you are an archaeologist and your job today is to go in the football field and find all 10 needles that we hid at various elevations under the ground. The needles represent the rules.. so I did what everybody did. I went on the Internet and cut my time in half +not to say that my time trying to learn all of this was short. That’s the result of the games stubborn misstep design for a lot of players.
I couldn’t help but feel like I was doing other people’s jobs .. I went on the Internet to the wiki, and I went to the community forums where I met a whole bunch of other unpaid interns as well. Some of them were happily participating.
If you’ve never played this, you just need to understand that you need to do a lot of work before you ever play the game.. don’t be fooled and think that you’re playing it when you hit the start button. I’m here to tell you that the game is good when you gain board literacy. I recommend begging, borrowing, stealing and cutting whatever corners you have to in order to experience it. GPT or your AI of choice is a free tutor and they won’t tell everybody how stupid you are and all the dumb questions you asked after you leave the room (the way that the real tutors do).
Work grind
頭が良くない人にはお勧めしない
私は頭が良くない側だったため、面白さを見出す前にギブアップ
Info Box der Karten lässt sich nicht vergrößern
雰囲気◎
最初は何をすれば良いか分かりにくいが、やれる事が増えていき加速度的に楽しくなる
以下一部ネタバレ
序盤で詰みやすい要素は病気
体力を仕事や学習で使う際にでる活力を学習タブに二つ入れてまずは体力カードを増やしてみるのが良い
後は手探りで色々やるもよし、序盤だけ攻略見るのもよしです
Magnifique
il faut expérimenter pour comprendre comment fonctionne le jeu.
Merci pour les traductions, sans français ça serait difficilement jouable (déjà qu’on a du mal à comprendre, en anglais je ne pense pas que j’aurai fait l’effort).
Soliloque d’un aliéné moribond
Barely a game
Inspirant et délicieusement difficile
But remarqué : en français au moins, dans l’héritage l’Esculape, l’action « une ambition » consomme la raison mais ne fournit rien et continue de demander de la raison, ce qui bloque la suite du jeu.
Flawed Brilliance is still Worth It
I bought other roles and i can't play them
Confusing Mess
The music repeats in the background as you play and struggle to accomplish anything meaningful. When a game is meant to be learnt through trial and error this process should feel rewarding however when playing Cultist Simulator you simply feel sluggish and exhausted. Cultist Simulator is a great experience with incredible gameplay, that is if you can make it past the monotonous and exhausting gameplay which is required in order to reach a point in which enjoyment is possible. Overall it’s up a potentially great game held back by poor design decisions and a lack of clarity, 2/5.
