Customization Gun

Customization Gun

Reach the peak!

1 ratings
1 review
Free

Details

  • Released
  • Updated
  • March 20, 2024
  • April 3, 2024

Features

Customization Gun screenshot #1 for iPhone
Customization Gun screenshot #2 for iPhone
Customization Gun screenshot #3 for iPhone
Customization Gun screenshot #4 for iPhone
Customization Gun screenshot #5 for iPhone
Customization Gun screenshot #6 for iPhone
Customization Gun screenshot #7 for iPhone
iphone
ipad
🖼️Get Icon
Icons↘︎

About

Collect and merge elements to enhance your weapon. Progress through levels to reach new heights and upgrade your arsenal.

Collect essential elements
Merge elements to strengthen weapons
Upgrade your weapon
Progress through levels
Reach the peak
Show original description

What's New in Customization Gun

1.1

April 3, 2024

New weapons added. Bugs fixed. Enjoy the game!

More

User reviews

Creator Feedback

So I’ve played a lot of gun run games, from weapon craft run to evolving bullets. I see a lot of potential for this one, but I have a few critiques that may just be intentional to how you wanted the game to play out.

1: Unused “mines” before weapon progression:

I noticed that even after reaching the level cap on the parts for the current gun your still getting more mines than what the cap allows. This feels like a pointless resource cap since the mines roll over, so as an alternative I feel it would be good to be able to either sell excess parts to progress quicker or even as a thought have the higher level simply be a “parts+” where their appearance may not change but the stats still increase.

2: progression tedium:

In trying to progress to the next gun stage there is a lot of unnecessary and , frankly, boring tedium. Money comes in slowly with the max mines you can grab before multiplying seeming to be 16 each, and yet at later stages to buy more multiplier slots you start having to pay thousands rather quickly. This could be rectified by either allowing excess parts to be sold, as previously stated, or having the cost increase scale go up by hundreds instead of five hundreds+.

3: Range is pointless and useless.

So many boosters and mine nodes are so close together in the stage that it feels like the whole goal is eventually to just avoid boosting range and make sure you’re boosting fire rate. While this may seem like it’s just making it simple we still are forced to have range considered in other areas. I would suggest spacing them out and making the stages longer so the choice of range or fire rate can be a tactical decision. The game already makes these things simple enough by just boosting stats mostly across the board with almost any part placement. We don’t need everything over simplified.

4: Booster limit unreachable:

The target boosters for upgrades and gun add ons seems unreachable completely. Even after progressing to the AK with level 5 everything I still can’t fill a target no matter how much I focus on it ASAP. It makes it feel like a carrot on a stick that I just “try so hard and work for” but ultimately I realize it is unreachable unless it’s only at the final gun, in which case you practically beaten the game so it’s pointless. Instead have their difficulty scale, perhaps based on assessing how you did on the last stage? Such as if you filled them on the last stage, than it’s time to make them harder, if you didn’t, than keep them where they are at.

5: The show of a final gun so close in site:

The enjoyment of gun runners is endless progression, even if it’s just in numbers and no longer visuals. Even if we’re just getting news skins of the same guns to make them look fancier as they progress, something has to be tweaked where the end isn’t just prevented by tedium of getting there. If the end to tedium is just a mini-gun, it feels like climbing Everest just so you can find the biggest boulder.

This game has a lot of potential, combining you typical fun fun run game with a plinko game that allows strategic placement as opposed to fully random chance, and a merge collector. I hope you take these criticisms in good taste as I think this game could outdo most other gun runners out there, just needs some work. For what it is and appears to be right now, it’s enjoyable from time to time, but nothing more than a few minutes here and there. I hope to see you build this into something that could be enjoyed for at least half an hour if not longer.
Show more

Developer apps

FAQ

What is the gameplay loop in Customization Gun?

Players collect essential elements and merge them to strengthen their weapon. The goal is to upgrade the weapon and progress through levels.

Is Customization Gun free to play?

Yes, Customization Gun is free to download and play. It has no in-app purchases and no advertisements.

What devices does Customization Gun support?

Customization Gun is available on iPhone, iPad, and iPod devices.

What is the age rating for Customization Gun?

The app has an age rating of 12+, making it suitable for teenagers and older.

How often is Customization Gun updated?

The game was last updated on April 3, 2024, with version 1.1. This indicates a relatively recent update frequency.

What is the user sentiment for Customization Gun?

The app currently has a rating of 3.0 stars from 1 rating, suggesting limited user feedback available at this time.

Can I play Customization Gun offline?

The provided information does not specify whether Customization Gun supports offline play. It is recommended to check the app store page for details.