Game seems unfinished, lots of potential
Cute game, good gameplay ideas. Could be fun. But currently extremely frustrating because it doesn't explain how often or what triggers new hamsters to spawn. Hamster pathing is awful and inconsistent. Enemy pathing is inconsistent, doesn't track hamsters properly, sometimes ignores hamsters and hits base. This is frustrating to lose game when the enemy is surrounded by hamsters but somehow it's hitting the base instead of hamsters anyways and it feels like there's no agency. Needs better tutorial - but I guess that's less important than fixing the rest of the game. Balancing on the powerups is currently in a weird spot - some like the healing and saw are too weak while others like doubling number of hamsters is too strong relatively - should probably just buff the weaker power ups and scale up the enemy waves as needed imo. The fire boots are a cool idea, but useless because the hamster pathing is bad and doesn't make it useful
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