Just one thing
Awesome
Amazing
instead of being so easy and there’s no ads
moody, unsettling, immersive
just searched for it again through my purchases because i have a big ole hankering for it, but didn’t remember the name.
so much fun- just the right amount of creep factor.
sound design is immaculate. i can still remember my kid imagination running wild as i would be making my own plot up along the way.
One of the scariest games out there
My favorite game since for ever
amazing
Cool and different
Really great and then you get more!
Great scaling of challenge and horror. Love the thought process you need when taking on each level. Kudos!!
Rawr
Wish there was more and after you beat the game your foot steps looked different.
Pretty good
Just Buy It
Sug. Check points, a story, perhaps more nuance in levels, some reward
Most pertinent issues...
The lack of checkpoints makes the game a bit frustrating and less scary over time. I find myself agilely and cleverly out maneuvering monsters or demon things only to do a misstep or clap by mistake and being sent right back to the beginning.
Also the instant transition after you die I feel sends the wrong message because this game is about slow and methodical movements most of the time, and it’s supposed to be scary. Perhaps you could let the player mellows in several scary sounds like after eating perhaps you can hear the body being dragged away, maybe a sharp bone snap before fading back to the beginning. Something to give newbies a fright and veterans time to rethink their strategy.
The controls make my fingers cramp after time. It is a bit frustrating, but idk how to fix them without changing all of them. Idk how hard it is to do iPhone controls.
Control suggestions that idk how work...
The most common method of travel sneaking involves quick tapping, unless you know there aren’t enemies or you know you won’t trigger them. Since you use sneaking more than you use walking perhaps you could make tapping running and sliding sneaking. Just a thought. It can get really frustrating when I want to sneak, but because my finger has been fatigued I end up clapping, which most likely guarantees an insta-death and being sent back to the beginning.
Throwing I feel can be the same thing. I’m not sure if throwing is encouraged or discouraged. If it’s supposed to be discouraged then perhaps you can have the player pick up a limited amount of stones I can imagine someone being freaked out because they realized they ran out of stones. If it is supposed to be encouraged then some more ergonomic controls would be nice or a method of aiming. It can be frustrating when a rock strikes a area where I didn’t want it to and get instakilled.
Other suggestions...
Also one thing I’d like to mention is that you sneak and throw rocks 95% of the time, unless you want to die. It gets irritatingly repetitive and frustrating.
It would be REALLY awesome if you could use environmental sounds to trigger enemies or if could enemies to trigger certain things when lured into doing so. Like if the enemies killed certain things right in front of the player that would extra spooky.
A story or reward would be nice, with stranger and witness, I thought there was going to be some story, but there wasn’t. I feel a bit cheated. I even played the light section thinking that perhaps there would be something unique about us being in light where we could in theory see. Adding some text at the bottom analyzing our character’s thoughts or what they can feel in the environment would go a long ways of growing our immersion or attachment or motivation to play the 80 levels within this game. It could even clear up confusion since I remember being confused when part of the map caved in or a monster was released because I was too noisy.
Even adding a map at the end would be a nice reward since you can trace out where you went or be like “oh so that’s where I was stuck,”
Verdict...
Anyhow I’m going to have to give this game a low rating because it got repetitive to me, had little payback for completing its levels, and wasn’t able to immerse me much beyond the (admittedly pretty good) sounds which kind of lost their power after being looped to me so many times.
Damn! Brilliant!
My heart rate jumps right away. Worth every single penny!
Scary
I am scared
This is like a scary puzzle which slowly gets harder
I like it
Can I have my nerves back?
The fact that this is all you get on the screen makes for a really great game. Some levels you walk quite purposefully, others more stealth is required. Same with the echos sent out. Really there’s no such thing as run in this game. It’s more walk very quickly in the opposite direction to the moving red thing on the screen. You will die at some point. On some levels this might happen more than once. This can be quite disconcerting as you only make footsteps. So hearing your character cry as he dies gets to you. At least it got to me.
This is one game I would definitely say needs headphones. At first I tried without then put them on. Having them gets you more immersed in the game. It’s well worth putting the time in for this game. I’m glad I picked it up.
