Lead three heroes through a twelve-floor dungeon where every enemy shows its next move. Roll your dice, lock the faces you want, reroll the rest, then drag each die onto a target. Dice Gauntlet is a turn-based tactical roguelike you play like solitaire: take your time, read the fight, and outthink it.
No ads, no energy, no timers, no subscriptions. It plays fully offline, and the first four floors are free forever.
PLAN EVERY TURN
• Each hero has a custom die of six skills: slashes, shields, poisons, heals and more.
• Enemies telegraph their intents, so you always know what's coming: raise shields, stun the threat, or strike first.
• Build your run from 40 relics, and charge the party's Ultimate for the turn that matters.
DESCEND THE GAUNTLET
• Twelve floors across the Crypt, the Sunken Citadel and the Void Spire.
• 26 kinds of monsters, including three bosses that each fight two different ways: the Bone Golem, the Abyssal Kraken and the Void Arbiter.
• Nine hero classes to master, from the Warrior to the Chrono-Mage.
• Choose your road before most floors: take the floor as it comes, or make a trade, like an extra monster for a sturdier hero, or a sanctuary that heals the party but hardens every foe. Each card shows the fight ahead and exactly what it costs and gives.
A NEW CHALLENGE EVERY DAY AND EVERY WEEK
• The Daily Crypt: four seeded floors with the starter party and one modifier. Free, every day.
• The Daily Gauntlet: a full twelve-floor run, the same for everyone that day, with a spoiler-free share card.
• The Weekly Trial: every Monday, one dungeon with two modifiers, the same for everyone. Pick your party, fight with plain heroes, and earn Bronze, Silver and Gold. Every past Trial stays playable.
EVERY RUN PAYS OUT
• Earn Renown and Cinders, win or lose, with every point itemized at the end of the run.
• Spend Cinders in the Forge on 54 new die faces, eight charms and upgrades. Every price is shown up front, and nothing is random.
• Carry a relic to the end of three runs to attune it, and its attuned form joins your drafts.
• Earn twelve pieces of gear — six weapons and six sets of armour — by doing deeds, never by spending. Each one sharpens a hero in a single situation: the first round, below half HP, after a kill, while shielded, standing alone, or outnumbered.
• Raise each hero's mastery to open forge slots, charm slots and a Cinder dividend, chase 35 feats, and work the bounty board's three standing contracts.
• Collect 33 dice skins and 30 titles. Your bests live in the Hall of Records.
FOR EXPERTS AND FOR EVERYONE
• Conquer the Gauntlet to start climbing fifteen Gauntlet Tiers of extra enemy pressure.
• Build your own challenge in the Custom Crucible: pick from 11 modifiers and fight endless waves.
• Assist Mode makes every enemy attack one point softer, so more players can see the whole Gauntlet.
• VoiceOver, Dynamic Type, Reduce Motion, high-contrast combat, colorblind shapes, left-handed and tap-to-target controls, and adjustable haptics.
FAIR BY DESIGN
• Free forever: Floors 1 to 4 with the three starter heroes, the Training Grounds, the Daily Crypt, and every Weekly Trial to its Bronze medal.
• One purchase unlocks the rest: Floors 5 to 12, six advanced hero classes, the Daily Gauntlet and the Custom Crucible. Family Sharing supported.
• No ads, no subscriptions, no loot boxes, no energy or timers, no tracking. Cinders are earned by playing and can't be bought.
• Plays fully offline. Your progress never expires or decays, and missing a day costs you nothing.
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