Dicero! User Reviews

Customer Experience

Positive experience55.2% of reviews
Neutral11.9% of reviews
Negative experience32.9% of reviews

~ Based on 739 written reviews from the US App Store.

Is Dicero! Safe?

Dicero! appears safe based on user ratings. AppsHunter Safety Score for Dicero! is 98/100.

This assessment is based on 22,189 user ratings, with an App Store average of 4.9/5.

Safety Analysis

97.5% of ratings point to a safe experience
0.9% of ratings suggest some concerns
1.6% of ratings point to a risky experience

~ Based on 22,189 App Store ratings for Dicero!.

Is Dicero! Legit?

Dicero! appears legitimate, with a few gaps. AppsHunter Legitimacy Score for Dicero! is 75/100.

Based on 75 of 100 points across 7 verification signals from App Store and developer data.

Top reviews

Good but update lateness for uk

I dont really understand why the uk version is not up to date i keep seeing all the events but im still not there im always behind, games fun but having to wait extra for updates just because im in the uk makes it boring

Heavy P2W and rigged RNG

This game has a genuinely fun concept and great roguelite potential, but it falls apart the deeper you get. It quickly shifts from being a game of strategy to an aggressive p2w stat designed to force microtransactions.

What’s most frustrating is the dice rolling. The RNG feels heavily scripted and weighted rather than fair.

Overall, a disappointing execution of a great idea.
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Fun for a while, but it soon falls off

The game is fun at first, but as you progress it starts overwhelming you with constant popups, most of which beckoning you to pay money. It’s gets too extensive very quickly. Another big issue I have is that this game has lots of walls where it suddenly becomes extremely difficult to progress.

Great game

I have nothing to say I am speechless well let me stare at my screen for another hour or two

The owner

This game is pretty fun not gonna lie

Needs work

Massive progression drop off where it goes from way too easy to way too hard, where i’m just smashed every game until i get ungodly rolls. And for the love of god let me disable poison, the game was SO much more fun before every single item I got was poison related and therefore USELESS.

a bit of complex things but it’s still fun

I like the creativity of how you took dice with multiplies damage and you can also get different dies. I was wondering if they could make the blessing area where you bless the curios less complex or make the description more descriptive

Lots to do but too little of it matters

I plays this a lot for about a week. It got tedious. Rougelike games are supposed to be about leveling up your character and equipment and getting cool new abilities. In this game it says you are leveling up but the gameplay never really changes. Throw in the fact that you “need” to spend a ridiculous amount of time opening chests, forging upgrades, salvaging curios, leveling pets, claiming prizes, etc., etc. It just gets dull fast.
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Fun, but has one flaw

There are way too many notifications and things to be tapped on to be collected. It feels like it’s never ending and seems overwhelming or time consuming - which pulls you away from playing and enjoying the game more.
One ‘claim all’ button would make this game perfect.

Bad random

I’m tired of allways drops of venom i don’t wanna play with this, but drop only venom please make some with it. It’s not normal, ONLY VENOM PLEASE STOP

Sad game unless you whale.

Right now there are only TWELVE different screens that want to me to spend money. Usually there’s at least 13-14.

The recent fishing event was a total scam — even though I’d subscribed to TWO monthly passes, I couldn’t get more than 1/3 of the way through the event because it was locked behind more $$$ purchases.

The core combat mechanics are solid, but it becomes a shallow, unfulfilling progress-bar filler after a few weeks. I regret supporting this game.
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All the same

All games like this have the same lifespan. Unless you spend money, YOU WILL HIT A WALL. I have tried several here recently where progress was steady and then in the very next chapter/level, whatever it becomes impossible….unless you spend money. This has become a pandemic, plaguing phone games. Sucks!
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Love that there is no forced ad's actually but...

Even though I played for a little before uninstalling (since I’m having to review other games and saving soace for my phone)

Uniqueness : 5/5
Balance: 3/5
Gameplay: 5/5
Overall 4/5

Pros:
+ VERY interesting gameplay, and well executed idea.
+ Literally adless. you don’t even HAVE to watch ads to boost

Cons:
- the RNG usnt really rng because you’re just modifying the dice
- The progression and the daily missions are too harsh and easy to fall behind unless you spend 18 hours a day on it
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Broken Mechanics

The amount of times a die rerolls the same pip is more than just coincidental- it’s annoying. Fix it. Furthermore it takes 100 taps on all the piddly idle “rewards”. I don’t want to tap 45 buttons for 100 useless coins. It’s a chore. It’s not fun. Because of all of these reasons, you’re losing a top 100 player and two top 5s.
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Game is good but forced to buy

The game mechanics are great, however as you progress, they have enforced your rolls to be worse, forcing you to buy items. This can be replicated by changing all the pips but one to a 6, re-rolling, many times they will force you onto the remain number so you cannot complete the higher combos. This is to prevent you from being able to continue further in the gate without buying items to power up.
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Annoying

Serpent Dodge is not a fun mechanic, instantly closed and uninstalled after it dodged twice in a row

Entertaining but feels shallow so far

The game looks great and the lack of ads is wonderful. The battles are fun but they get repetitive after a little while. I like how the loot options within each dungeon run customize and empower your character for that run. But it’s frustrating that there’s no in game explanation of what stuff like Hammer or Greatsword do. Also, the loot you get from chests after the runs is boring. Upgrading and fusing together junky equipment to make it incrementally stronger so you can beat slightly tougher monsters so you can repeat the process. It’s tedious.
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Rage inducing pay wall

If you’re not going to spend money, don’t expect to get far. It’s very obvious when you’re stuck behind a significant level because you will NOT beat it without spending days doing tasks and side quests in order to build enough power to get over it. So if you don’t want to play a game where you need to spend money to play it, skip this nightmare.
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RNG is not RNG

I was genuinely enjoying this game. Very relaxed and enjoyable. Good time waster when nothing is happening at work. That was of course until I unlocked the poison build options. This being a rng based roguelite i fully expect to not get the exact upgrades i want every single run. However i have tried a poison build. They’re not very good the damage is sub par to every other build options in my experience. But once I unlocked poison the game decided it was NEVER going to give me any other option ever again. Poison only. 7 entire runs i did not get a single other upgrade option. Poison or generic upgrades are the only thing that will show up now. As I didn’t enjoy the poison build this makes the game entirely un-fun and ruined my experience. Please fix the rng, or lack there of.
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Fun for a week

The concept is fun and I really enjoyed it the first few days. But before long you realize the game is super convoluted with “events” and boards and there’s so many things and rewards and notifications to collect you spend more time doing that almost then actually playing the game. Also after the initial first few days all the items and enemies really run together and get recycled which took a lot of the novelty out for me.
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