全力でオススメしない。出来ない。
2つの点を許容出来るか、好んでストレスを溜めたいなら買ってもいいかと思います。
あからさまに敵側有利なのとプレイヤー側が目に見えて不遇な扱い。
・偶数が1つでも出ればっていう局面で初手3個中3個とも奇数。
仕方なく出目を変えるがダメージを1しか与えれない手段をとって出目を変えても奇数。
さらにスキルを使ってサイコロを3つ増やしても3つとも奇数。
対して敵側は奇数と偶数で1度ずつ攻撃できて、初手のサイコロ2個
出目は5と6
は?
こんなことばっかりです。
・敵側の攻撃手段が
6消費すれば発動する攻撃カードが4枚と
同じ数字2枚で消費系全て数字分消費カードが1枚な時に4つのサイコロで6の目が2個とか
5の目や4の目が2個はザラ。
(6と6なら消費が必要なカード4枚とも6減ったことになり4枚同時攻撃が来ます)
被りがなくても4・5・6など。
1・1や1・2・3の出目なんて8割9割こない。基本3以上
こんなことばっかりです。
上記の2つは大事な場面に限らず常時頻発します。
更には、こちらは複数個サイコロを持ってても、複数回攻撃できるカードがなければ1枚につき基本1度のみなので、5個持ってても4枚しか無ければ4回しか攻撃できませんが、相手はよくわからんタイミングでカードが全補充され継続して攻撃してきます。
ホント開発者の性格が如実に出てます。
開発者の方に実際サイコロを振ってリアルでやってみて欲しいほど。
この理屈が通るならカイジはチンチロで大金持ちになってる。
あからさまに敵側有利なのとプレイヤー側が目に見えて不遇な扱い。
・偶数が1つでも出ればっていう局面で初手3個中3個とも奇数。
仕方なく出目を変えるがダメージを1しか与えれない手段をとって出目を変えても奇数。
さらにスキルを使ってサイコロを3つ増やしても3つとも奇数。
対して敵側は奇数と偶数で1度ずつ攻撃できて、初手のサイコロ2個
出目は5と6
は?
こんなことばっかりです。
・敵側の攻撃手段が
6消費すれば発動する攻撃カードが4枚と
同じ数字2枚で消費系全て数字分消費カードが1枚な時に4つのサイコロで6の目が2個とか
5の目や4の目が2個はザラ。
(6と6なら消費が必要なカード4枚とも6減ったことになり4枚同時攻撃が来ます)
被りがなくても4・5・6など。
1・1や1・2・3の出目なんて8割9割こない。基本3以上
こんなことばっかりです。
上記の2つは大事な場面に限らず常時頻発します。
更には、こちらは複数個サイコロを持ってても、複数回攻撃できるカードがなければ1枚につき基本1度のみなので、5個持ってても4枚しか無ければ4回しか攻撃できませんが、相手はよくわからんタイミングでカードが全補充され継続して攻撃してきます。
ホント開発者の性格が如実に出てます。
開発者の方に実際サイコロを振ってリアルでやってみて欲しいほど。
この理屈が通るならカイジはチンチロで大金持ちになってる。
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A++
Props to the developers. This is one of the coolest games I've played maybe ever. I finally got through it to the end (took some effort for sure) and there was no disappointment.
So much creativity in the way each character has their own, gimmick for lack of another term. Fun story line. Sufficiently challenging. Great art work and concept.
Thanks devs. Would LOVE to see a multiplayer version. Combat or co-op.
So much creativity in the way each character has their own, gimmick for lack of another term. Fun story line. Sufficiently challenging. Great art work and concept.
Thanks devs. Would LOVE to see a multiplayer version. Combat or co-op.
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Game charged me too much and sound doesn’t work
I think this is a knock off not the real thing
Muy divertido
Creo que tendría mucho potencial si fuera en formato vertical. Es un juegazo
Genial!
Me encanta este juego, engancha desde el primer momento. Es muy divertido y original.
2025 And We’re Still Landscape?
Obviously we all know the game is great but we need a vertical option and it seems like this would be possible for this game.
It’s a one handed game and not much going on makes no sense to be landscape considering the simplistic layout.
It’s a one handed game and not much going on makes no sense to be landscape considering the simplistic layout.
Starts fun, gets boring
There is no real feeling of progression. You do not get more skills or better stats, just different challenges. Heavily luck based.
Fun until the game decides you’re not allowed to win
Started off loving Dicey Dungeons — clever dice mechanics, cool equipment combos, great pick-up-and-play feel. Then the game pulled a “surprise, you lose!” moment where a boss can only be killed with one random item… that the game might never give you.
Imagine building a perfect run, playing smart, and then getting hard-stopped because you didn’t bring a wooden stake to a vampire fight you didn’t know was coming. It’s not “challenging,” it’s just dumb. If you enjoy roguelikes that reward skill and planning, be warned: sometimes this one punishes you unfairly and wastes your time with a gimmick.
Imagine building a perfect run, playing smart, and then getting hard-stopped because you didn’t bring a wooden stake to a vampire fight you didn’t know was coming. It’s not “challenging,” it’s just dumb. If you enjoy roguelikes that reward skill and planning, be warned: sometimes this one punishes you unfairly and wastes your time with a gimmick.
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Aesthetically nice. Mechanically? It’s hot garbage.
TLDR; Shallow writing, amazing chiptune / big band fusion soundtrack, horrible gameplay.
Most roguelites are innately built upon luck and typically give you tools to manipulate the odds in your favour. Not this game.
This game is hell-bent on wasting your time. After about 20 hours of gameplay, both on mobile and steam, with a cumulative 10-12 or so chapters completed between the two, I have yet to unlock any significant new content save for a single unlockable character. I tried the special episodes, which were fresh for about maybe 1-2 hours a piece. You might be thinking: “20 hours of content for 6.99 sounds pretty good though!” The thing is, a lot of that time was just spent in frustration with the bad shop mechanics, tedious combat, and unfair loot generation systems. A lot of the challenge and primary gameplay loop stems from RNG (random number generation) with very little you can actually do to change the outcome of your playthrough other than save scumming. This is even worse with some of the more sadistic character challenges. The game will often place you into a seeded run where you are destined to lose, no matter how vigilant you are about your build or how carefully you play. Maybe there’s one neckbeard out there who has mastered this game and never loses runs even on the hardest challenges, but I can’t subject myself to playing this game any further. I honestly can’t tell if there’s any run safeguards in place other than the fixed levelup rewards for some classes, because I have practically never felt powerful or broken in this game once save for one single run on wizard. Roguelikes are supposed to test your mettle via learning the mechanics, and utilizing them to your advantage, becoming as powerful as possible within your means. This means that some runs will be better than others inherently, but the leveling mechanics are so shallow and the combat is so vapid and empty that every run is practically indistinguishable from the last. Clearing the standard run (first challenge) for every character is easy, so you go to the challenges and then will be subjected to the most inane balancing and tedium you may ever experience in a video game. The art style looks fine, the writing and thematic elements (or what little there is of them) are mediocre and the game doesn’t really have much to say about anything, which is besides the point as that is clearly not the focus of the game. I’ll also concede the music absolutely SLAPS. Buy the soundtrack (if thats a seperate thing) on steam or bandcamp or wherever. But don’t spend money on this product if you want a game that rewards your time, or respects you as a player. This game just doesn’t. I’d rather “dice” my hands in a blender than play this mess again.
Most roguelites are innately built upon luck and typically give you tools to manipulate the odds in your favour. Not this game.
This game is hell-bent on wasting your time. After about 20 hours of gameplay, both on mobile and steam, with a cumulative 10-12 or so chapters completed between the two, I have yet to unlock any significant new content save for a single unlockable character. I tried the special episodes, which were fresh for about maybe 1-2 hours a piece. You might be thinking: “20 hours of content for 6.99 sounds pretty good though!” The thing is, a lot of that time was just spent in frustration with the bad shop mechanics, tedious combat, and unfair loot generation systems. A lot of the challenge and primary gameplay loop stems from RNG (random number generation) with very little you can actually do to change the outcome of your playthrough other than save scumming. This is even worse with some of the more sadistic character challenges. The game will often place you into a seeded run where you are destined to lose, no matter how vigilant you are about your build or how carefully you play. Maybe there’s one neckbeard out there who has mastered this game and never loses runs even on the hardest challenges, but I can’t subject myself to playing this game any further. I honestly can’t tell if there’s any run safeguards in place other than the fixed levelup rewards for some classes, because I have practically never felt powerful or broken in this game once save for one single run on wizard. Roguelikes are supposed to test your mettle via learning the mechanics, and utilizing them to your advantage, becoming as powerful as possible within your means. This means that some runs will be better than others inherently, but the leveling mechanics are so shallow and the combat is so vapid and empty that every run is practically indistinguishable from the last. Clearing the standard run (first challenge) for every character is easy, so you go to the challenges and then will be subjected to the most inane balancing and tedium you may ever experience in a video game. The art style looks fine, the writing and thematic elements (or what little there is of them) are mediocre and the game doesn’t really have much to say about anything, which is besides the point as that is clearly not the focus of the game. I’ll also concede the music absolutely SLAPS. Buy the soundtrack (if thats a seperate thing) on steam or bandcamp or wherever. But don’t spend money on this product if you want a game that rewards your time, or respects you as a player. This game just doesn’t. I’d rather “dice” my hands in a blender than play this mess again.
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Прикольно, но мало
Хорошая игра, можно провести много времени. Но, к сожалению, игра, на мой взгляд, детская и не очень разнообразная. Не хватает бОльшего выбора снаряжения и бОльшего количества противников. Также в игре, как будто не хватает рандома и выбора, что удивительно для рогаликов. Один и тот же эпизод, за одного и того же персонажа, буквально, практически одинаковые.
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Good
Good game, but lacks some of the variety and fun that can be had in games like slay the spire or Balatro due to its compartmentalized structure. Still very fun and works well on phone.
Solid
Solid game. Seems like a knock off inferior version of dicey elementalist but has its own unique twists. Progress editor killed it for me. No point in playing if you can just finish the game and unlock everything minutes after downloading...
10 out of 5
Game incredible cool! So funny and interactive. U made it with love, glad to be part of this and wait for future updates!
MISSING FEATURES DO NOT BUY
I love this game, I have it on multiple platforms and it is one of my favorites of all time as far as rogue lites go. However this mobile port is trash. I paid for it because I wanted to support the dev but this port doesn’t even have controller support?!?! Like what this game is on basically every console but the mobile port doesn’t get controller support? Except the Apple Arcade version does?!? This is unacceptable I would refund if I could. Truly a shameful display
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The best
I love this game it’s so nice to play when you’re trying you multitask or even just chilling! My only complaint is I wanna customize my cute little dice into an awesome little Dungeon master! Maybe like every new attack changes something about them based on the type of attacks they have equipped?🤷🏼♂️😄❤️
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생각보다 쟈미있어요
게임이 룰만이해되면 재미있고 아쉽다묜 게임이 너무 반복적이고 금방 질려요 그래도 돈갚어치는 합니다
Bad
Soundtrack 5/5
Gameplay 3/5
“RNG” 0/5
Rogue-like upgrades 1/5
Load times 5/5
Get used to restarting the game a dozen times each enemy. The die never seem favor the player.
Gameplay 3/5
“RNG” 0/5
Rogue-like upgrades 1/5
Load times 5/5
Get used to restarting the game a dozen times each enemy. The die never seem favor the player.
Gr8 game no cloud save
Why only apple arcade has cloud saves? I brought this game before it was on apple arcade. Unhappy with this support
One of the best
I been gaming for 31 years and this is one of the best games I have ever played! Def try this one out!
No sound
The game is really fun, but the sound is not working. If they were to fix that then it would be perfect
