Overall Review
The game is well-designed with clear effort put into it. and deserves praise for its graphics and core gameplay experience.
However, the main issue lies in the lack of balance between players who spend money (Pay-to-Win) and regular players who play for free. This significant gap in power or progress makes competition unfair and reduces the fun for the larger group of users who don't want or can't afford to pay.
I suggest the development team reconsider the rewards and balance system, so that spending money only speeds up progress rather than granting an advantage that free players can never match no matter how much time and effort they invest. Better balance between the two groups would make the game fairer and more appealing to everyone, and help retain the player base in the long run
Overall, a solid game held back by pay-to-win mechanics. With better balance, it could be truly great. Thanks
Super fun
雖然我有給5星但我覺得可以多一點通知設定
Keeps crashing
Help!
Fun game without ads!!!
Just another war game
Code เชิญค่ะ
Alliances
I think adding the ability for two tribes to form an alliance would make the game much more fun and strategic. Right now, every tribe is on its own, but alliances would encourage teamwork, communication, and more interesting gameplay.
Working with another tribe would create exciting moments where players have to plan together, defend each other, and decide the best strategies. It would also make every match feel more unique, as different alliances would lead to different outcomes.
To keep things balanced, alliances could be limited to two tribes and include restrictions such as cooldowns or time limits. That way, they would add depth without becoming overpowered.
Overall, I think this feature would make the game more engaging, encourage stronger communities, and give players even more reasons to keep playing. Thanks for considering the idea.
進不去遊戲
과금 현질
게임안에 여러가지 컨텐츠가 많고 그 게임들 대부분 자동사냥이 안되니 무조건 시간을 투자해야하는데 시간투자대비 얻는게 한정적임. 성장패스 룬패스 별자리패스 시간단축패스 돌연변이패스 페로몬 등등 너무 많은 과금 속에서 정신을 못차리겠음. 기본 성장속도 레벨업 체력같은 수치는 과금안해도 어느정도는 따라잡을수 있으면 좋겠는데 2배 차이나기 시작하면 갑자기 3-4배까지 차이남. 결국 통합서버가면 과금하지않은 유저는 다 먹이감되서 접으라는 얘기겠지. 좀 지치게 하는 것같아서 그만 접으려고함! 그래도 재밌었다!
woow
Do Not Spend
公平性
問題が起きた時もエンジニアの方が状況説明をしていたりしている。マネジメントがどうなっているのかとても気になる。
ゲーム内もゲーム内で徹底した課金主義。名誉ランキングってなに?笑
追記
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まさかのイベント中にバリア機能を廃止するというアナウンスがあった。イベント中にだ。
この機能は低レベルプレイヤーが群がった部族の弾圧から身を守る数少ない手段である。
私のレビュー以降も散々ゲーム内で酷い目に遭わされた人たちの投稿がされ、その度に「内部に伝え改善します」と運営が返信されているが、まさかその逆の運営方針が示されるとは…。意見シカトもいいところだよ。
