Don't Get Zapped

Don't Get Zapped

14 modes of laser-dodging

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Free

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  • Released
  • Updated
  • June 17, 2026
  • July 21, 2026
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About

One finger. One rule: don't get zapped. Hold to move your glowing token. Lift to dodge. Lasers sweep in from every side — thread the gaps and survive. One slip and it's over. Pure reflex, stripped to the essentials and dialed for that "one more run" itch. A NEW CHALLENGE EVERY DAY Every day brings one brand-new level — a familiar mode bent by a twist you've never played: the lights cut out, the beams double, you shrink to a speck, the arena closes to a box. Everyone plays the same level that day. Clear it fast, build your day-streak, and come back tomorrow — miss the day and that level is gone for good. FOURTEEN WAYS TO SURVIVE A whole arcade on one screen. Tap any mode on the new grid and climb through all ten neon worlds — each mode with its own objective and its own rising difficulty: • Collect Keys — grab the cards, open the door, escape each level • King of the Hill — hold the glowing zones to claim them • Escort — guard the moving ward across the field • Power Cell — charge the cell while you dodge the sweep • Closing In — survive an arena that keeps shrinking • Defuse — tap the nodes in order, under fire • Goalie — swat every bolt before it hits your core • Scrub — wipe the whole panel clean • Balance — tug the orb back into the core • Courier — carry the cargo to the drop pad • Slalom — steer through every gate • Driftfield — weave through the drifting field • Cascade — catch every drop before it falls • Relay — chase the light, pad to pad TEN NEON WORLDS Neon Lab, Whispering Forest, Electric Reef, Frostbite Cavern, Cursed Tomb, Dragon's Caldera, Steel Mill, Neon Grid, Asteroid Belt, Haunted Graveyard — each with its own look, color, and danger, and the heat keeps rising as you climb. NOTHING IN YOUR WAY • Every mode unlocked from the first tap. • No account, no sign-up. • Plays fully offline. Just you and the beams. EASY TO LEARN, BRUTAL TO MASTER One-finger controls anyone can pick up in a second. Fourteen modes, each keeping its own best score, each quietly turning the screws until every move is a read. How far can you climb? Don't get zapped.
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What's New in Don't Get Zapped

1.3

July 21, 2026

The biggest Don't Get Zapped update yet — now a 14-mode arcade with a brand-new DAILY CHALLENGE. NEW — DAILY CHALLENGE Every day is a brand-new one-off level — a familiar mode twisted in a way you've never played it: the lights go out, the beams double, you turn tiny, the arena shrinks to a box. Everyone plays the same level that day. Clear it as fast as you can, build a day-streak, and come back tomorrow — because once the day is over, that level is gone for good. NEW — 8 more ways to survive, each a climb through all ten neon worlds: • Goalie — swat the bolts before they hit your core • Scrub — wipe the whole panel clean • Balance — tug the orb back into the core • Courier — carry the cargo to the drop pad • Slalom — steer through every gate • Driftfield — weave through the drifting field • Cascade — catch the drops before they fall • Relay — chase the light, pad to pad ALSO NEW • A brand-new home screen — every mode on one clean grid, so you jump straight into whatever you're in the mood for. • Bigger stakes and juicier hits — a sharper zap when a beam catches you, plus a shield on your very first moment so no run ends before it starts. • Smoother feel across the board — tighter cues, cleaner sound, snappier mode-select, and a home + menus that now fill the whole screen edge-to-edge. Same one thumb, same one rule: don't get zapped. Thanks for playing!

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