Don't Get Zapped

Don't Get Zapped

14 modes of laser-dodging

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Free

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Details

  • Released
  • Updated
  • June 17, 2026
  • September 4, 2026
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About

One finger. One rule: don't get zapped. Hold to move your glowing token. Lift to dodge. Lasers sweep in from every side — thread the gaps and survive. One slip and it's over. Pure reflex, stripped to the essentials and dialed for that "one more run" itch. A NEW CHALLENGE EVERY DAY Every day brings one brand-new level — a familiar mode bent by a twist you've never played: the lights cut out, the beams double, you shrink to a speck, the arena closes to a box. Everyone plays the same level that day. Clear it fast, build your day-streak, and come back tomorrow — miss the day and that level is gone for good. FOURTEEN WAYS TO SURVIVE A whole arcade on one screen. Tap any mode on the new grid and climb through all ten neon worlds — each mode with its own objective and its own rising difficulty: • Collect Keys — grab the cards, open the door, escape each level • King of the Hill — hold the glowing zones to claim them • Escort — guard the moving ward across the field • Power Cell — charge the cell while you dodge the sweep • Closing In — survive an arena that keeps shrinking • Defuse — tap the nodes in order, under fire • Goalie — swat every bolt before it hits your core • Scrub — wipe the whole panel clean • Balance — tug the orb back into the core • Courier — carry the cargo to the drop pad • Slalom — steer through every gate • Driftfield — weave through the drifting field • Cascade — catch every drop before it falls • Relay — chase the light, pad to pad TEN NEON WORLDS Neon Lab, Whispering Forest, Electric Reef, Frostbite Cavern, Cursed Tomb, Dragon's Caldera, Steel Mill, Neon Grid, Asteroid Belt, Haunted Graveyard — each with its own look, color, and danger, and the heat keeps rising as you climb. NOTHING IN YOUR WAY • Every mode unlocked from the first tap. • No account, no sign-up. • Plays fully offline. Just you and the beams. EASY TO LEARN, BRUTAL TO MASTER One-finger controls anyone can pick up in a second. Fourteen modes, each keeping its own best score, each quietly turning the screws until every move is a read. How far can you climb? Don't get zapped.
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What's New in Don't Get Zapped

1.4

September 4, 2026

DAILY CHALLENGE — NEW One unique level every day. Beat it, keep your streak, come back tomorrow. Miss a day and the streak resets — and yesterday's level is gone for good. A BIG PASS ON FEEL • Holding a zone answers back now. It responds, it pulses, it buzzes in your hand — and the sound climbs in pitch as you get close to clearing it, so you can hear how far you've got. • The countdown lifts out from under your thumb while you hold. You can finally see the number you're playing against. • Clearing a round lights up the whole top bar. • The top bar is rebuilt — bigger numbers, clearer readouts, and it finally looks like part of the game instead of a placeholder. • Zones read "Zone 1" instead of "Zones 0/1". You're on the first one, not zero of one. • Open the app for the first time and you're playing immediately — no menu, no waiting. FIXES • The game fills your whole screen — no more dead bar along the bottom. • The home screen no longer squeezes the mode tiles on top of each other. • The "how to play" line moved out from under your thumb, so you can read it while you play. • Fixed a bug that could make the screen stop responding to taps. Still one hand, still one rule: don't get zapped.

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