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Rating summary
About
Hold the balloon. Let go as close to 100% as you dare.
That's it. That's the whole game.
The number disappears at 40%, so the last stretch is pure nerve.
Go over and it bursts. Stop short and you'll wonder how much you
left on the table. There is no menu, no timer, no lives — one
finger down, one finger up, and the courage in between.
THREE WAYS TO LOSE YOUR NERVE
CLASSIC — How close to 100 can you get? Your best is the only
number that matters.
DAILY — Everybody in the world gets the same target today, and
three attempts to hit it. Come back tomorrow for a new one.
CLIMB — A ladder of narrowing bands. Stop inside 0-10, then
5-10, then 10-15. Miss by a hair and the run is over.
BUILT TO BE PLAYED IN TEN SECONDS
A round lasts about four. Losing costs you nothing but the urge
to go again. Game Center leaderboards if you want the world,
your own history if you'd rather just beat yourself.
Free. No accounts. No sign-up. Just a balloon and your nerve.
How close do you dare?
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What's New in Don't Pop
1.0.3
October 12, 2026
Added an optional one-time purchase to remove ads.
1
Subscriptions & In-App Purchases
$0.99
Remove Ads
No more ads. Ever.






