Don't Spill: Coffee Delivery

Don't Spill: Coffee Delivery

Physics & balance challenge

0 ratings
Free
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Details

Released
October 6, 2026
Updated
October 20, 2026
Don't Spill: Coffee Delivery screenshot #1 for iPhone
Don't Spill: Coffee Delivery screenshot #2 for iPhone
Don't Spill: Coffee Delivery screenshot #3 for iPhone
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Don't Spill: Coffee Delivery screenshot #5 for iPhone
Don't Spill: Coffee Delivery screenshot #6 for iPhone
Don't Spill: Coffee Delivery screenshot #7 for iPhone
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About

Hold to go. Release to brake. One cup of coffee. Far too big. Deliver it across the city without spilling a drop. Don't Spill: Coffee Delivery is a one-finger physics game about balance and timing. Your trolley speeds up while you hold and brakes when you let go, and the coffee answers every push and every brake. Watch the wave, read the pavement, and stop on each customer's delivery spot before they run out of patience. One drop over the rim ends the run. - One finger: hold to go, release to brake. That is the whole control. - Coffee that behaves like coffee: brake hard and it surges forward; push at the wrong moment and it swings back. - Close calls: catch a wave at the rim and save it. - No speed limit: go faster than 21 km/h, if you dare. - QUICK deliveries build your rush. Five in a row is a FULL RUSH. - A new route every run: potholes, raised slabs, traffic lights, wet pavement and windy gaps. - Seven districts: Old Town, the Market, Uptown, the Docks, Hillside, the Campus and the Station, every run in its own order. - A cat that wants petting, a crowd that won't move, a very long limousine, a seagull with plans for your coffee, a runaway watermelon, a filming drone and a cloud of steam. - A seagull that remembers you: beat it and it comes back tougher; lose your hat and it comes back wearing it. - Customers with their own ideas: the Influencer wants drama, the Barista wants it smooth, the Jogger comes to meet you and the Boss pays for every second you save. - Thirteen costume sets to earn with tips, and a character creator for the courier, the trolley and the cup. - 37 badges to earn, five with a trophy to wear. - Today's route: the same roads for everyone, every day. - Share a picture of your run. Short runs, one more try: a barista's nightmare and a waiter's worst shift, played with one finger. No ads. No account. Plays offline. Optional purchases: the Regular's Card unlocks every set and every piece of the creator, or get a single set; every set can also be earned with tips. And a tip jar, if you'd like to say thanks.
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What's New in Don't Spill

1.1

October 20, 2026

The city grows. • No speed limit: hold and keep going past 21 km/h. The coffee feels every bit of it. • Every touch counts: let go carelessly and the coffee surges for the rim. Catch it. • Three new districts with roads of their own: cobbles and gutters on Hillside, speed humps on the Campus, tactile paving and tram rails at the Station. Every run tours the city in its own order. • And their own surprises: a runaway watermelon, a filming drone, a cloud of steam. • Four new customers: the Influencer wants drama, the Barista wants it smooth, the Jogger comes to meet you, the Boss pays for every second you save. • The seagull remembers you. Beat it and it comes back tougher, with new moves; lose your hat and it comes back wearing it. • Three new sets: train conductor, graduate and mountain guide, each with its own trolley and cup. • Spilled? The receipt now shows the last three seconds. • Today's route: the same roads for everyone, every day. • Six drinks for your cup and eleven new badges. • Get any set on its own, or leave a tip in the new tip jar.

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Subscriptions & In-App Purchases

$0.99

Graduate Set

Mortarboard and gown, library cart, beaker.