
Dreadsweeper
Every mine is alive
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About
Minesweeper, from inside the minefield.
The numbers are painted on the floor. The unopened cells are walls around you. And every mine is an egg with something inside, waiting for you to open it.
DEDUCE - Every field is machine-checked to be solvable without a single guess. Read the numbers, walk the rows, and know - not hope - where the eggs are.
COMMIT - Mark a cell you are SURE of, then shoot your own marker. Right, and a cage of light crushes what was inside without a fight. Wrong, and the charge comes back through you.
CONTAIN - Two contained eggs raise a laser fence that cuts any monster crossing it. Never you. Fence the field, carve it into rooms, and finish the sweep.
38 levels across 7 stages, every one procedurally generated and proven fair. One gun, one rule set. No accounts, no ads, no purchases - your progress stays on your device.
A retro raycaster wearing the oldest interface there is: RAISED means you can press it, SUNKEN means it is a readout.
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What's New in Dreadsweeper
1.0.1
September 3, 2026
A lost run no longer hands you the answer. The debrief map used to lay out every unfound egg after a defeat - and since each level deals the same field every time, that turned the retry into a walkthrough. Now only a win discloses the layout. Lose, and the map shows just what the run itself uncovered: the numbers you opened, the craters you made, the marks you called.
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