Feedback
Hey, I am someone who’s blind, I thought your game was accessible, is there anyway you’d be willing to make the game accessible.
5 stars all the way
Well… maybe not the art but it grows on you too ha! I have to periodically delete this game because I can’t stop playing and I need to sleep and work, etc… but I come back a couple times a year- 1. because it’s an excellent rogue dungeon crawl rpg but also 2. because there just aren’t a lot of games of this caliber available. I’m switching between balatro, hearts, and dream quest most of the time I need a game break. Well worth the price and your time. Try not to rage quit when you die - you’ll have to get past a couple humps before you level your skills. Try kitten a couple times then take on the harder challenges - then feel like demi god on professor mode
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Could be more balanced
If I remember correctly, this game either invented the roguelike deckbuilder genre or was one of the very first. I appreciate its place in history and can see why it was so revolutionary. It provided several hours of addictive fun. Unfortunately it suffers from two major flaws: it gets repetitive over time due to the limited number of cards, and there are too many “take that, you’re dead and there’s nothing you can do about it” moments.
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My favourite iOS game ever
Don’t worry about the graphics. The design of this game is incredible, I like it so much more than slay the spire which copied this game greatly but then made some parts worse. Dream quest is less fiddly and in particular takes less time to play through the early easy game where choices in battle don’t matter as much. I’ll be so sad if this game ever disappears from the App Store; it’s the only game I play.
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Fun but ruthlessly hard
I know how rouges work, but I feel like there should be more difficulty levels to spread things out. There’s some battles you get annihilated on that should be straight forward wins.





