Dreamica: Drawing Adventure

Dreamica: Drawing Adventure

Fall, dodge traps, survive

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Released
July 31, 2017
Updated
October 23, 2026

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Dreamica: Drawing Adventure screenshot #1 for iPhone
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Dreamica: Drawing Adventure screenshot #5 for iPhone
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Draw a line. It turns solid. That line is the only thing between two dreaming children and the nightmare chasing them down. You never touch the characters. You draw the world they fall through — every stroke of your finger becomes a real physics platform the magic bubble bounces off, slides along and hangs from. Curve it to steer. Flatten it to brake. Build a roof to stop a laser. It feels less like pressing buttons and more like casting spells with your fingertip. THE DREAM Dakini and Damarion fell asleep in their own beds and woke up somewhere else — in a dream haunted by a ghost that never stops. Running from it, they fell into a chasm so deep it cuts across dimensions. The wizard Walmond caught them the only way he could: he wrapped them in a magic bubble. It keeps the nightmare out, but it is thin as soap film and pops on the first thorn. The spell cost him almost everything, so he cannot help any more. From here on, it is your finger that keeps them alive. DRAW, BUT NOT TOO MUCH Lines cost mana and mana refills slowly. Draw too much and your hand is empty at the worst possible moment. Stop too long and the ghost closes in. The whole game lives in that gap. FOUR WORLDS, ONE LONG FALL Misty swamps, a frozen winter, the heat of hell, and the endgame — each with its own art, music, creatures and traps. Grabbing roots, spitting cannons, burning lasers, mines, spikes and spiders you have to squish before they reach the bubble. Obstacles are generated fresh every run, and checkpoints keep the worlds you have already reached. COLLECT RUNES, GET STRONGER Runes fall with you. Spend them on more mana, faster regeneration, longer lines, more health, and a ghost that hesitates a little longer before it lunges. FINISH IT, THEN DO IT AGAIN Reach the end and Dreamica starts over — harder. Beat it on hard and the impossible difficulty opens up. Nobody is going to believe that screenshot. FEATURES • One-finger drawing controls — easy to learn, hard to master • Hand-drawn artwork with glowing magic effects • Original soundtrack by Jim Guthrie (Superbrothers: Sword & Sworcery) and JJ Ipsen • Four hand-crafted worlds plus a real ending • Randomly generated obstacles — never the same fall twice • Five upgrade branches paid for with runes • 34 achievements and a global leaderboard via Game Center • Three difficulty levels through New Game+ • Two dreamers to play as • Haptic feedback • Plays fully offline "I've always loved the combination of dark and pretty, and Dreamica has a great balance of just that." — Jim Guthrie, musician (Superbrothers: Sword & Sworcery, Indie Game: The Movie) "The artwork is beautiful and it influenced the direction of the music in a very big way." — JJ Ipsen, composer Sharpen your reflexes. The way out of a nightmare is drawn by hand. Contains ads and optional in-app purchases. Any purchase removes ads permanently.
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What's New in Dreamica

2.0

October 23, 2026

Dreamica is back, rebuilt from the ground up. • Completely new rendering — real-time lighting, glow and particle effects across all four worlds • Interface rewritten from scratch: menus, shop, upgrades, achievements and leaderboard • Haptic feedback on every impact, shot and squished spider • Rebuilt the whole tutorial — clearer, shorter, and it no longer gets stuck • Fixed obstacles spawning on top of each other, lines surviving a restart, and the rewarded ad that sometimes forgot to save you • Modern 64-bit build, current privacy standards, and support for the latest devices and screen shapes Thank you for dreaming.

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Subscriptions & In-App Purchases

$0.49

Pouch of 50 Runes

A small handful. Removes ads for good.

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