This game seems to have a lot of potential! I think it feels very similar to the game Hades, every level is met with some sort of upgrade that resets each run. One thing different is this game takes steps to add progression outside of the run itself, I particularly enjoy the possession effects where you get improved stats for having an item, I think that is a great way for these kind of games to benefit long term players. One downside I find though is that the menus can be a bit tedious, especially for things like awakening which doesn’t give you a clear guide on what items may be beatable at your level or not. Another issue i have is that all the levels are ultimately the same with different map styles, this is something hades does much better where it turns your map awareness into a part of the gameplay that this lacks. No traps, no dangers, just the occasional obstacle that you can assault through to break. I’d like to see some map redesign in this game and it would easily go to 5* for me.
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