Dwell: Into The Black Hole

Dwell: Into The Black Hole

A meditative particle game

0 ratings
$3.99

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Details

  • Released
  • Updated
  • February 22, 2026
  • February 23, 2026

Features

Dwell: Into The Black Hole screenshot #1 for iPhone
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Dwell: Into The Black Hole screenshot #3 for iPhone
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Dwell: Into The Black Hole screenshot #5 for iPhone
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Dwell: Into The Black Hole screenshot #7 for iPhone
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About

Press and hold. Feel the pull. Let the music grow. Dwell is a meditative particle game built around a single gesture. Press and hold anywhere on screen to open a gravity well. Particles drift into orbit around your finger. Somewhere in the field, a hidden black hole is waiting move your finger to find it, and watch as it slowly consumes everything you've gathered. Each particle that falls in sings. A tone blooms. The space around you opens. The more the black hole consumes, the richer the sound becomes voices layering into chords, reverb swelling from intimate to cathedral, a living harmonic structure that grows with your progress. Clear the field and a final resolution plays. Then the next field begins. —— HOLD TO PLAY No taps. No swipes. No buttons. One finger, pressed and held, is the entire input model. Release early and the round ends particles scatter, the sound dissolves. The only constraint is letting go. —— SOUND IS THE GAME Every orbiting particle has its own continuous voice, panned across the stereo field as it moves. Every consumption is a tone. Every round builds toward a resolving chord that bridges into the next field. The audio is tuned in just intonation pure mathematical ratios so every possible combination of captured particles sounds consonant. As you play, you're composing without trying to. —— A BLACK HOLE THAT GROWS The black hole starts invisible. As it consumes particles, its accretion disc appears and expands. Its gravity strengthens. What began as a quiet anomaly becomes an unmistakable presence at the center of the field visually and sonically. —— ADAPTIVE DEPTH Dwell reads your performance and adjusts. Early rounds are simple. As you improve: · Orbits become elliptical, particles speeding up at closest approach · Outer shells fade, making distant particles harder to track · The black hole can eject captured particles that drift too close · Dissonant captures briefly weaken your gravity well · Uncaptured particles pull on each other, bending their paths Each layer adds something new to think about without cluttering the screen. The complexity lives in the physics. —— DESIGNED FOR CALM No timers. No lives. No ads. No energy systems. Dwell is designed for the few minutes between things a commute, a break, the quiet before sleep. The ambient tone underneath every field primes your ear before the first particle is captured. The reverb tail of a cleared field carries into the next one. Transitions are seamless. You hold. The world orbits. The black hole feeds. The sound resolves. —— Play Dwell with headphones. It's worth it.
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What's New in Dwell

1.0

February 23, 2026

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