
EchoSketch: Performance Delay
XY pad echo & spring reverb
About
Shape delay and reverb effects in real-time with a playable X/Y performance surface. Explore four distinct delay types and multiple reverb options, with extensive parameter control for unique sound morphing. Works as a standalone app or an Audio Unit plugin.
What's New in EchoSketch
1.3.4
September 4, 2026
• Graphics and user interface improvements
Developer apps
FAQ
What is EchoSketch?
EchoSketch is a music application that transforms delay and reverb effects into a live, playable instrument. It features a responsive X/Y performance surface for real-time sound shaping and offers four distinct delay types and various reverb options.
What devices does EchoSketch support?
EchoSketch is a universal app that supports Mac, iPhone, and iPad. A single purchase grants access to the app on all supported devices.
Can EchoSketch be used as a plugin?
Yes, EchoSketch works as an Audio Unit (AUv3) plugin, compatible with DAWs like Logic, GarageBand, AUM, and AudioBus on iOS and macOS. It can also be used as a standalone application.
What are the different delay types available in EchoSketch?
EchoSketch includes four high-quality delay types: Digital (inspired by an '80s rack unit), Analog (with tape-style pitch glide), Reverse, and Left/Right Ping-Pong. Delay times can sync to tempo or be set in milliseconds.
Does EchoSketch have ads?
No, EchoSketch does not contain advertisements. It is a paid application available for a one-time purchase.
How often is EchoSketch updated?
EchoSketch was last updated on August 28, 2026, to version 1.3.2. This indicates a developer actively maintaining and improving the application.
What is the age rating for EchoSketch?
EchoSketch has an age rating of 4+, making it suitable for a wide range of users. This rating suggests no mature content is present in the application.
How does the X/Y performance surface work in EchoSketch?
The X/Y performance surface allows for intuitive touch expression, enabling users to shape their sound in real time. Parameters can be independently set for each axis, facilitating seamless transitions between different sonic textures.




