Edge Breakers

Edge Breakers

Co-op Parkour Fighter

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Free
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Details

  • Released
  • Updated
  • June 16, 2026
  • July 9, 2026

Features

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About

Demons are invading. Become a Breaker, team up with friends, and smash through hordes of enemies in fast-paced co-op combat — stylish moves, simple controls, pure chaos. Edge Breakers is a parkour brawler built for co-op. Wall-run, vault, and dash straight into the swarm, then chain melee combos that hit like a truck. Easy to pick up, satisfying to master. STYLISH MELEE COMBAT Punch, kick, dash-strike, and finish with moves that end fights. Keep the combo meter climbing — the longer you stay perfect, the harder you hit. FLUID PARKOUR Wall-runs, vaults, and dashes aren't just traversal — they're attacks. Flow between demons without ever touching the brakes. GRAB, THROW, DESTROY Snatch demons mid-fight and hurl them into the horde. Crowd control has never felt this good. 4-PLAYER CO-OP Drop into missions with up to 4 friends in real time. Combo off each other, cover each other, and break the invasion together. SIMPLE CONTROLS Pick up and play in seconds. Deep enough to master, simple enough for anyone to jump in. The demons came. The Breakers answer. Squad up and smash through.
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What's New in Edge Breakers

0.3.1

July 9, 2026

Power-ups, elemental combat, and a rebuilt mission climb — this update is packed! NEW CONTROLS - Redesigned touch layout with half-screen joystick and action zones - Floating action button that follows your thumb and pulses while charging attacks POWER-UPS & ELEMENTAL COMBAT - Fire Cloak and Ice Gloves — pick them up, see them on your HUD, and keep them between floors until you fall - Fire and ice floor hazards that spread through fights - Frozen heavy-attack tiers leave ice patches along your dash path - Fire and freeze buffs now properly cancel each other ELITE ENEMIES - New elite Sword, Shield, and Grenadier variants with distinct visuals and tougher fights - Elites appear across floors as you climb MISSION REWORK - 30 single-room floors replace the old layout — clearer progression, room by room - Live mission progress on the HUD replaces the old score display - Go straight to the next floor when a room is cleared - New loading screen and polished portal visuals for every state LOBBY & WORLD - Kickable props respawn between runs - Portal and room-transition audio, enemy footsteps, orb collect sounds, and ambiance overhauled AUDIO & VISUALS - Full sound pass: new SFX, ambiance, footsteps, and music - New elemental VFX and freshly optimized environment art FIXES - Wall-run initiation and gap traversal - Enemy pathing on uneven terrain - Vaulting during charged attacks Thanks for playing — see you on the floors!

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