EduHub STEAM

EduHub STEAM

STEM Coding & Robotics

1 ratings
Free

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Details

Released
September 23, 2026
Updated
October 21, 2026

Features

EduHub STEAM screenshot #1 for iPhone
iphone
ipad
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About

Explore coding, robotics, and AI with interactive STEM activities. This platform offers a visual block-based coding environment and connects to hardware for hands-on learning and real-world experimentation.

✓Block-based coding
✓Robotics projects
✓Machine learning
✓Computer vision
✓Device control
✓Guided STEM activities
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What's New in EduHub STEAM

1.4

October 21, 2026

• Fixed Face Detection and improved AI model loading on iPad. • Added new servo angle and rotation programming blocks. • Improved session restoration and sign-in stability. • General bug fixes and performance improvements.

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FAQ

What is EduHub STEAM?

EduHub STEAM is an interactive platform designed to help students explore coding, robotics, and artificial intelligence through hands-on activities and visual programming.

What programming languages does EduHub STEAM use?

EduHub STEAM utilizes an intuitive block-based coding environment, making programming concepts accessible without traditional text-based coding.

Does EduHub STEAM require specific hardware?

Yes, EduHub STEAM is designed to connect to KLeaderBit hardware using Bluetooth Low Energy for robotics and computer vision activities.

What age rating does EduHub STEAM have?

EduHub STEAM has an age rating of 4+, making it suitable for young learners interested in STEM.

On which devices can I use EduHub STEAM?

EduHub STEAM is supported on Mac, iPhone, iPad, and iPod devices, offering flexibility for users across Apple's ecosystem.

How often is EduHub STEAM updated?

The latest version of EduHub STEAM is 1.3, and it was last updated on October 9, 2026, indicating active development and support.

Does EduHub STEAM have ads?

No, EduHub STEAM is ad-free, providing an uninterrupted learning experience for its users.

What are the key learning areas covered by EduHub STEAM?

EduHub STEAM covers programming, robotics, machine learning, image classification, object detection, and computer vision activities.