EGK CharacterEdu AR

EGK CharacterEdu AR

Pendidikan Karakter

0 ratings
$29.99

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Details

  • Released
  • Updated
  • October 27, 2025
  • November 1, 2025

Features

EGK CharacterEdu AR screenshot #1 for iPhone
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EGK CharacterEdu AR screenshot #5 for iPhone
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EGK CharacterEdu AR screenshot #10 for iPhone
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About

EGK CharacterEdu AR is an innovative, free iOS app designed for primary school students (ages 7–12) to foster character development through engaging, interactive experiences on school-managed iPads. Tailored for Malaysia’s upcoming 2026 character education curriculum, this app combines immersive Augmented Reality (AR) with interactive quests and quizzes to teach essential values such as mutual cooperation (gotong royong), honesty, tolerance, discipline, and more. Built with SwiftUI and ARKit, it ensures a seamless, offline experience, making it ideal for classroom use without internet or data storage concerns. Key Features: AR Gotong Royong Experience: Dive into vibrant AR scenes showcasing community mutual assistance and harvesting on a farm. Students can tap villagers or crops to explore teamwork, with dynamic visuals bringing the value of gotong royong to life. The AR quiz challenges kids to identify cooperative actions, with instant feedback (green for correct, red for incorrect), making learning intuitive and fun. Daily Character Quests: Interactive stories present moral dilemmas (e.g., “You see a friend struggling with a task. What do you do?”) where students choose actions to reinforce values like responsibility and friendliness. Each quest is designed to spark reflection and discussion, aligning with classroom goals. Moral Quizzes: Multiple-choice questions test understanding of 18 core values, from creativity to social care. With a simple interface and clear feedback, students build confidence while learning ethical decision-making. School-Friendly Design: Optimized for iOS 16.0+ and low-end iPads, the app requires no internet, stores no user data, and uses minimal permissions (camera for AR). Its high-contrast, large-button UI ensures accessibility for young learners. Bilingual Support: English by default for global accessibility, with Bahasa Melayu localization to align with Malaysia’s KPM standards, preparing students for the 2026 curriculum. Why Choose EGK CharacterEdu? Developed with original content to avoid any intellectual property conflicts, EGK CharacterEdu AR is a safe, educator-approved tool for schools. Its offline capability ensures equitable access in diverse settings, while the AR feature leverages cutting-edge technology to make abstract values tangible. Future-Ready: As Malaysia rolls out its character education module, EGK CharacterEdu is poised to adapt with additional AR scenarios (e.g., tolerance, environmental care) and potential AI chatbot integration for moral guidance. Download now to empower students with values that shape responsible, compassionate citizens!
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What's New in EGK CharacterEdu AR

2.1

November 1, 2025

What’s New in This Version Updated Malay text descriptions for all 18 AR moral value topics under the loadAllTopics() function in ARDataManager. Each topic’s description field has been refined to improve accuracy, cultural relevance, and classroom realism. No changes were made to: The data structure (ARQuizQuestion, ARTopic, ARDataManager) Quiz content, logic, or answer indexes Model names (.usdz files) User interface or app behavior Details of Modification (Descriptions Updated Only) Keimanan — description updated from “Ali menghormati Sarah yang sedang berdoa…” → “Ali dan Sarah sedang bersolat di sudut bilik darjah.” Kejujuran — updated from “Mei mengaku kepada guru kerana terlupa buat kerja rumah.” → “Mei menjumpai dompet di kantin dan memulangkannya kepada guru.” Toleransi — updated from “Ahmad menjemput Ravi…” → “Pelajar dari pelbagai kaum menyambut perayaan bersama di sekolah.” Disiplin — updated from “Siti minta maaf kerana lewat ke mesyuarat…” → “Amir mengangkat tangan sebelum menjawab soalan guru…” Kerja Keras — updated from “Raju berlatih matematik…” → “Sekumpulan murid bekerja keras membersihkan dan menanam pokok di taman sekolah.” Kreatif — unchanged (same description). Mandiri — updated from “Daniel siapkan tugas sains…” → “Daniel fokus menyelesaikan puzzle sendirian tanpa bantuan sesiapa.” Demokratis — updated from “Lisa terima keputusan majoriti…” → “Pelajar mengundi pilihan mereka secara terbuka dan menerima keputusan majoriti dengan hormat.” Rasa Ingin Tahu — updated from “Farid bertanya guru…” → “Farid menggunakan kanta pembesar untuk mengkaji serangga di taman sekolah.” Semangat Kebangsaan — updated from “Ain menyanyi Negaraku…” → “Aiman memegang bendera Malaysia dengan bangga dalam perbarisan Hari Kebangsaan.” Cinta Tanah Air — refined to include more general environmental context (same activity and models). Menghargai Prestasi — updated from “Imran mengucapkan tahniah…” → “Sekumpulan murid mengucapkan tahniah kepada Maya yang menang pertandingan.” Bersahabat — updated from “Nabil menjemput Wei…” → “Sekumpulan murid bekerjasama memindahkan rumah pondok ke lokasi baru.” Cinta Damai — updated from “Zara mendengar kedua-dua pihak…” → “Sekumpulan rakan berbilang kaum bermain bersama tanpa mengira latar belakang.” Gemar Membaca — unchanged (same description). Peduli Lingkungan — updated from “Liyana mengatur pembersihan sampah di tepi sungai.” → “Sekumpulan murid mengasingkan sampah ke dalam tong kitar semula yang betul.” Peduli Sosial — unchanged (same description). Tanggung Jawab — unchanged (same description). Purpose of Update: To refine the narrative context of each AR learning scene for better educational accuracy and cultural alignment. No functionality, UI, or logic changes were made.

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