Embers to Dyson

Embers to Dyson

Idle space civilization game

4 ratings
4 reviews
Free
In-App Purchases

Details

  • Released
  • Updated
  • December 24, 2025
  • July 9, 2026

Features

Embers to Dyson screenshot #1 for iPhone
Embers to Dyson screenshot #2 for iPhone
Embers to Dyson screenshot #3 for iPhone
Embers to Dyson screenshot #4 for iPhone
Embers to Dyson screenshot #5 for iPhone
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About

Guide a species from campfires to galactic networks by managing energy and automation. Design systems that run themselves, ascend to gain permanent upgrades, and make cosmic choices about your civilization's ultimate purpose. This idle game offers strategic depth without constant tapping.

Build civilization from campfires to galactic networks
Design automated systems that play themselves
Ascend to earn meta-resources and permanent upgrades
Explore different strategic paths
Make cosmic choices about civilization's purpose
Play in short bursts with offline progress
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What's New in Embers to Dyson

1.9

July 9, 2026

Fixes resource drain clarity and late-game matter loss. Positive and negative energy/matter rates now show with clear +/- signs and warning colors, resource drains are called out before reserves hit zero, energy-consuming generators can no longer push storage below zero, and completed Dyson coverage no longer keeps spending matter.

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In-App Purchases

$1.99

Temporal Accelerator

2× faster tick speed while the app is open for 4 hours

User reviews

New Update Issue?

I hoped on the game this morning and everything was reset, all my insight and upgrades gone, and as soon as I finished a giant upgrade.

Response from developer

Thank you for the detailed bug report — this is exactly the kind of feedback that helps. You've identified a real discrepancy: the Matter output shown in the Star Network tab isn't being correctly reflected in the main Energy & Matter totals. I'm investigating the specific calculation for Sol's matter production rate. This will be addressed in the next update. Appreciate you taking the time to document this so clearly.

Needs some Tweaks here and there

First of all, I’d just like to say that I really like this game (So hard to find games about Dyson Spheres).
There are some issues in the game however, one of the main ones I’ve noticed is related to the Energy & Matter Output Rates. For one, I’m not sure if you intended it to work this way but the main Energy & Matter screen doesn’t add the Outputs you get from the Star Network Tab. And on the topic of the Star Networks Tab, the Matter Output from the different Stars is displayed or calculated incorrectly. For example, Sol at max construction says it produces 100.00K/s Energy & 1.00K/s Matter. The Energy it produces is displayed correctly but when calculating how much Matter I’m getting on the main screen, relying solely on Sol produces only about 100.00/s Matter. So either you accidentally wrote it as 1K instead of 100 or you accidentally coded it to produce 100 instead of 1K.
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It’s a wip…

Dev, I love the idea. The grind is okay, could be better. A small 1.5x or 2x boost for milestones of individual generators (50, 100, 250, 500, etc.) would make it feel just a little bit more balanced. More ways to mitigate heat NEED to be added. Adding a little more documentation would also help, knowing how much heat something generates or degenerates as one example. Another being descriptions of the daily quests, guessing what I need to do based on the title is frustrating. The grid automations make no sense and needs either documentation or overhauling. The ascension system seems to be broken. I have over 100 insight but I can’t unlock any of the upgrades. And lastly… the shop. Having to “restore purchases” in order to unlock the automation or the almost nonexistent cosmetics is… an issue. Solving some of these issues will lead towards a better simulation. There are more including, tech and how there needs to be more to research before reaching stellar, especially because you can get to stellar before you barely have 1% planetary.

I hope you are able to make these changes. I will update or make another review after there has been significant progress. Thank you Dev for giving me something to puzzle over (heat mitigation), and I can’t wait to see what you can do to make it better!
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Response from developer

Thank you for taking the time to write this up — seriously, this is the kind of detailed feedback that makes the game better. You're right about the insight/ascension issue. There's a bug where insight accumulates correctly but the unlock thresholds aren't triggering properly — this is at the top of the fix list. The heat menu disappearing at orbital and the 'restore purchases' friction for automation are also confirmed bugs. Heat documentation (generation and dissipation values per building) is planned — it shouldn't be a guessing game. Your point on milestone boosts for generators is well-taken, and daily quest descriptions are being improved to be explicit rather than cryptic. The grid automation UI needs a full pass — agreed. Fixes are in progress. I'll keep shipping. Thanks again for the detailed write-up — it genuinely helps.

Needs work

Insight does nothing as you cannot use it, all upgrades remain locked. Once you unlock orbital level you can no longer have access to the heat menu to disperse heat. Not a lot seems to work the way intended. Hope dev works on it as the game is enjoyable at face level.

Response from developer

Thank you for the feedback — both issues you hit are real bugs that are being fixed. The insight system accumulates correctly but the unlock triggers aren't firing, so upgrades stay locked even with enough insight. And the heat menu disappearing at orbital is a confirmed UI bug. Fixes are in progress. Appreciate you playing and taking the time to report.

Developer apps

FAQ

What is Embers to Dyson?

Embers to Dyson is an idle incremental game where you guide a species' energy development from basic campfires to a galaxy-spanning civilization. It focuses on building self-sustaining systems and progressing through Kardashev scales.

How does Embers to Dyson handle monetization?

Embers to Dyson is free to play and does not feature mandatory ads. It includes in-app purchases, but the developer states there are no hard paywalls, ensuring a fair monetization model.

Does Embers to Dyson have ads?

No, Embers to Dyson is ad-free. The developer explicitly mentions 'no mandatory ads' in the game's description.

Can I play Embers to Dyson offline?

Yes, Embers to Dyson is built for mobile idle play. Your civilization continues to generate resources and progress even when you are offline.

What is the age rating for Embers to Dyson?

Embers to Dyson has an age rating of 4+, making it suitable for a wide audience.

How often is Embers to Dyson updated?

The latest version, 1.3.1, was released on March 24, 2026. The game was initially released on December 24, 2025, indicating a relatively recent update cycle.

What platforms is Embers to Dyson available on?

Currently, Embers to Dyson is supported on iPhone devices.

What is the user sentiment for Embers to Dyson?

Based on the provided data, Embers to Dyson has a rating of 2.5 stars from 4 ratings. This suggests a mixed to negative user reception based on the limited available feedback.