Endless Puncher User Reviews

Customer Experience

Positive experience22.5% of reviews
Neutral14.4% of reviews
Negative experience63.1% of reviews

~ Based on 111 written reviews from the US App Store.

Is Endless Puncher Safe?

Endless Puncher does not appear safe based on available data. AppsHunter Safety Score for Endless Puncher is 45/100.

This assessment is based on 153 user ratings, with an App Store average of 2.1/5.

Safety Analysis

14.4% of ratings point to a safe experience
19.6% of ratings suggest some concerns
66.0% of ratings point to a risky experience

~ Based on 153 App Store ratings for Endless Puncher.

Is Endless Puncher Legit?

Endless Puncher appears to be a legitimate app. AppsHunter Legitimacy Score for Endless Puncher is 80/100.

Based on 80 of 100 points across 7 verification signals from App Store and developer data.

Top reviews

Bug

Au moment où on prend un niveau on choisit un up mais celui ci ne s’applique pas , on regarde une pub pour une récompense mais on ne reçoit rien , le jeu est cool j’aime beaucoup mais les bugs me font regretter d’y jouer, j’ai acheter le pack weekly 10€ pour recevoir les récompense de pub instantanément mais on ne reçoit rien , vraiment un jeu a fuir , potentiel tellement gâché
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バランス改善されたみたい

以前はレベル5くらいから倒すのに異常に時間がかかり、2倍速でもレベル5クリアに5時間以上かかってたけど、アプデでサクサク倒せるようになったし、敵の攻撃もシビアになって遊びやすくなった。また遊んでみよう。

Really like the game, but..

Too low energy, had a lot fun the first day I played when I was able to get energy a couple different ways. Three days later I cannot finish any challenges because the challenges require me use a skill I don’t even see yet in the talent tree.
Have watched enough ads to lose interest. I really almost lost interest when I watched an ad for double coins earned, and then did not get the reward.
Really like the game but feels terrible when starting a new stage and have to play 20 games to feel like your progressing any at all.
Please add a bigger energy pool, or a faster energy timer.
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I want ads

I want ads

You Broken the game

Was fantastic though struggled getting resources so a bit hard getting past stage 5 , then the update and the game is fully broken.. too many resources now so games too easy .. plz fix the balance .. then it’ll be 5star!!

Fun

This game have potential can’t wait for the new update

Jeu en anglais

Par contre même si le jeu vient de sortir je le sais comme langue ya que anglais

Fun game, but…..

I’ve been playing this for a bit now and the game is fun, but the recent update has made it TOO easy. I’ve cleared the progression tree and have combined so much gear because of this, and now my guy is SO overpowered that it’s not even fun to play. And to all the complaints about it being a money grab, there is nothing pushing you to buy gems. It’s not like other apps where you’re constantly being offered “deals” for gems or equipment.
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神アプデ

今回のアプデでめちゃくちゃ楽しくなってきた。
今まではまぁ敵が硬すぎて2人倒してゲームオーバーとかなってたけど、ひたすら堪えてやってきた。
そこで突然のアプデにより、一気に進みやすくなった。
ただ、敵の攻撃力がめちゃくちゃ上がったのか、ワンパンくらうと終わる。
その辺のバランスかな。
後はお供のモンスターの攻撃力が低すぎるのと、ある程度進むとパンチの射程が伸び、モンスターはただの飾りになってしまう。
ですが、今回のアプデが良かったので今後も期待してます。
日本語対応もお願いします。

Welp

Pet system is entirely broken, menus freeze the game, ring upgrades don't actually take effect, and the last two updates sequentially made the game run even worse. Not sure what's going on here. Also if bosses are going to have thousands of billions of hp and take hours upon hours of uninterrupted run time, maybe stop making power scaling increase glove size lol, they become black masses covering the entire screen. Sometimes I wonder if these games create passive botnets to power bitcoin farming or if it really is just ad-rev and data acquisition based
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Fun Game. But it's a money grab.

The game itself is enjoyable. But you only can play for a limited time until your out of energy. Then it's such a long wait to play again. I understand the in-app purchases. Gotta make money, but you need to appease to your players and actually make them wanna keep. The part that makes me feel like the developers don't really care. You don't respond to your players reviews at all or give any feedback. You need to care about the people that is the game more player friendly. Would probably spend more money. Just need to listen to the people.. 😁
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Potential

Really fun game with a serious late-game balance problem. I accidentally built a character with so much sustain that I basically can’t die, but my damage hasn’t kept up with enemy health. By Stage 5, levels were taking over an hour, and Stage 6 has gotten ridiculous. I’ve spent 3+ hours just getting about a quarter through one stage. My character heals faster than enemies can damage him, but it can take around 100 punches to kill a single enemy.

The bigger problem is that the game has to stay open for progress. If I switch apps, the run pauses, and if iOS eventually closes the game I can lose hours of progress. There’s no way to save and resume the current run without abandoning it completely.

I actually like the build system a lot, which is how I ended up here. I found a helmet that heals 5% after freezing 20 enemies and built around freeze, then invested heavily into damage, crit chance and crit damage. I’m at 88.8% crit chance and 4.2x crit damage and enemies still take forever. Without the healing helmet, Stage 6 kills me in a couple minutes; with it, I’m practically immortal. That’s way too big a gap.

Enemy health needs to scale down, damage needs to scale better, or there needs to be some mechanic that prevents these multi-hour stalemates. Most importantly, please add a save-and-resume feature for runs. I don’t mind difficult games at all. I’d rather lose a difficult fight because my build wasn’t good enough than “win” by leaving my iPhone open for 8 hours. There’s a really fun game here—the late-game balance just needs work.
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Scabby ad fest

Don't even waste your time installing

Fix your game

Cool game, but it refreshes all your gold coins when going into next stage. Making your game nearly impossible to survive as you starting with reset stats and gold coins against stronger enemies. You can’t even survive the first 5seconds at stage 3. Wasted my money on the skip ads package.

Slow going

So slow. Progression just takes so long and when you finally get past a level it knocks you back to zero, takes all your money and you’re back to square one.
Doesn’t save an active game.
I wanted to like this but it’s just not fun

ゲームバランスよ…

尋常じゃなくバランス悪いですね。ステージ5までは無課金でもギリなんとかなる。(それでもステージ終盤をクリアするのに2〜3時間くらいかかるが…)
ステージ6になったらもうザコの体力が無尽蔵敵すぎてほぼ倒せません。
大体1ステージ1500くらいのザコ敵を倒してからボス戦に突入するんですが、現在ステージ6では奇跡が起きて9体のザコを倒せたものの、以降何度トライしても2体や3体しか倒せない。
これはさくさく進めたいならすんごい課金が必要になるんちゃうかな?

Crashed

Game crashed after reaching stage 2
Tried uninstalling and reinstalling but the same thing happened

Fix This App

This app needs a serious overhaul. Capping energy - needed to do a fight round- at 5, then asking for $3 for five energy is ridiculous. Costs $7 to remove adverts...but literally the only adverts come after finishing a game. Not worth it. Also, making it impossible to get more energy with time limits will make your users forget the game because they have to wait AN HOUR for one energy? One hour. Per one energy. And you can't double your rewards with watching an advert? I can't think of a game that doesn't have this. Your in-game currency...the only way to get it is one video every four hours - 50 energy, literally gets you nothing - or you have to pay. There's no incentive to buy anything, guys. You're not giving your users time to invest in the game because you lock us out of things that would make us want to pay for packs because you forgot something: you have to give value to get transactions. You've yet to do that.
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No AD bundle

I have bought the no ad bundle and i still Need to Watch ads for benefits?

Just a money game

This game basically forces you to pay if you want to continue playing, no option to watch ads to earn extra tries except for once.

The “skill rewards” aren’t even accurate either. It will say increase your damage from 95 to 120. In reality you can SEE the damage numbers when your guy punches and it actually shows up as 113 rather than 120. Those 7 damage points count and add up especially when your guy is hitting the same enemy multiple times.

I have even had it show me the damage upgrade as a reward twice and it even shows it didn’t reflect properly. I had option to go from 89 to 111 damage per strike. I selected that. The next reward option gave me another damage upgrade but instead of 111 as the base to upgrade, it showed me 98. So it’s very inaccurate. Your guy also doesn’t seem to punch someone closer and will hit the same enemy that’s further away several times while the closer enemies are depleting your health.
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