Sehr schön gemacht
Simpel , logisch und spassig
クリティカルえぐいて
敵のショットガンのクリティカルと通常攻撃で、1回で30以上くらって即死するのはダメだろ。
強制的に盗賊とバトルするのに、味方3人→バトル終了後1人、再びバトルするまでに3人まで増やす→バトル終了後1人まで減るの繰り返しでやる気なくす。
自分含め味方と敵の戦力差がすごい。
何も考えずにプレイしているとあっさり全滅する。
盗賊達のバトルで誰も死なずに勝てば美味しいが、1人だけ残り瀕死とかハイリスク過ぎる。
まだ途中のマップ&キャラまでしか開放していないが、魅力的なキャラがいない。
ここまで悪い事を書いてきたけど、死にゲーとして考えればまだ楽しめるのかなと。
マップはどんどん広くなっていくので、死んだら最初からというのはかなりスリル&ダルさがある。
強制的に盗賊とバトルするのに、味方3人→バトル終了後1人、再びバトルするまでに3人まで増やす→バトル終了後1人まで減るの繰り返しでやる気なくす。
自分含め味方と敵の戦力差がすごい。
何も考えずにプレイしているとあっさり全滅する。
盗賊達のバトルで誰も死なずに勝てば美味しいが、1人だけ残り瀕死とかハイリスク過ぎる。
まだ途中のマップ&キャラまでしか開放していないが、魅力的なキャラがいない。
ここまで悪い事を書いてきたけど、死にゲーとして考えればまだ楽しめるのかなと。
マップはどんどん広くなっていくので、死んだら最初からというのはかなりスリル&ダルさがある。
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The game as a concept is a lot of fun!
•There are 6 levels wich get bigger and harder the further you get
•The controls are a bit janky but I’ll got use to it.
•A complete lack of Tutorial was the reason I realized fairly late that the meter on the weapons does not mean they brake, but that they loose DMG over time, so you need to find new weapons alot.
•Upgrades are good, but it’s never worth taking an upgrade over health of action points.
There needs to be allot of quality of life improvements I think
1. Weapon stats should be able to see while looting
2. Joystick movement option, as the tap movement is very hard to control in battle, mby add a „confirm“ button so the player knows that the AI is going to attack, and not just walk to the enemy.
3. I thing the „Strenght“ upgrade should not improve Inventory space, that’s a missed opportunity for Backpacks and clothing, which would also alter the appearance of the Player and the companion.
It’s fun to play and worth its Money.
Thanks for coming to my TEDtalk!
•The controls are a bit janky but I’ll got use to it.
•A complete lack of Tutorial was the reason I realized fairly late that the meter on the weapons does not mean they brake, but that they loose DMG over time, so you need to find new weapons alot.
•Upgrades are good, but it’s never worth taking an upgrade over health of action points.
There needs to be allot of quality of life improvements I think
1. Weapon stats should be able to see while looting
2. Joystick movement option, as the tap movement is very hard to control in battle, mby add a „confirm“ button so the player knows that the AI is going to attack, and not just walk to the enemy.
3. I thing the „Strenght“ upgrade should not improve Inventory space, that’s a missed opportunity for Backpacks and clothing, which would also alter the appearance of the Player and the companion.
It’s fun to play and worth its Money.
Thanks for coming to my TEDtalk!
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Lacking
Solid graphics and combat mechanics which saves 1 star, but the game is lacking on other fronts. It’s a stretch to call this an RPG.
-There is absolutely no story line.
-The 6 “levels” are just the same map squares with different enemies on a larger map grid.
-There is no continuity between these levels, you re-start each time.
-Character building is limited because progress doesn’t carry over the different maps.
-There is absolutely no story line.
-The 6 “levels” are just the same map squares with different enemies on a larger map grid.
-There is no continuity between these levels, you re-start each time.
-Character building is limited because progress doesn’t carry over the different maps.
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