Could be amazing
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Nice idea, poor implementation
Can't figure out why units will move one turn, but not the next.
Tutorial is just plain awful
One problem
Best game ever
AWESOME
Very good
Good but.........
No instructions
Major flaw
I agree
especially with keenman because in world war 2 france got defeated and the war kept on going
needs some improvement on conquer mode, and make a mode where you can control the axis side or the whole allies side.
for example first you start with usa and you make moves with them, the its the computers turn (and they make moves with Germany, then its my turn moving the Russinans ,so on...)
i would like some improvements as i mentioned and ill buy full version and give it 5 stars
but is still my top game (board strategy type game)
3/5
Awesome
Cool
Decent strategy game
On your turn you have the option of moving units, attacking neighboring territories or purchasing units and "upgrades". There are three unit types, infantry, artillery and tanks. Each has specific bonuses that are poorly explained, but it seems some units have an advantage over others. Artillery, for example, can attack without being counterattacked. One of the issues with unit movement is that two different units can not occupy the same territory. This makes it hard to move units around for defense, and in some cases may leave you with a unit trapped deep within your territory.
There's no real sea or air campaign. To move units across the sea, you purchase a battleship option. The unit then behaves just like on land, but can maneuver through the ocean. There's no air campaign, either. Instead you can purchase airstrikes, tha is bomb a specific territory.
Cash is earned by the number of territories you own and these territories can be upgraded to produce more cash.
In the end, the game has elements similar to Risk and Axis and Allies, but in my opinion is no better than either of these games. If you're looking for casual strategy, this is a good game. If you're looking for a good WWII simulation, European War 2 falls short.
Why?
New game
Please and thanks,
Big Fan
Crap
Barely intelligible tutorial
Frustrating sequel
Second, armies can only attack once per turn, except tanks, which may get off additional attacks as long as everything goes perfectly, which is rare. With an average territory only being attackable from 2 other territories, this reduces the war to a grinding match. Gone is the "attack until you win" of Risk-type games.
In a map with lots of territories, these concepts will probably work, but on the grand-strategic scale this game does, it needs some serious rethinking.
