Great game. Needs to be available to all.
Magic carpet
The tiles slide like they’re on a magic carpet and also judging me at the same time.
I came for a quick puzzle, stayed to negotiate with squares about the meaning of life.
It’s calm, it’s cruel, it’s confusing, and somehow it makes me feel powerful.
I’ve lost track of hours, dignity, and possibly my will to leave the house.
I would recommend it to anyone who likes being humiliated by geometry.
Five stars because I can’t stop playing and I’m scared of what it knows about me.
Toggle visual effects?
Perfect background game
Fun and satisfying
I do have a couple of thoughts! The tiles in the Hoarfrost Tempo mode are really hard to see. I’m a bit colorblind, which doesn’t help, but it’s probably not just me. All the pale colors look very similar, so it might help to give the shapes darker outlines. I also think it would be really cool if we could unlock the ability to use Tempo color schemes when playing Classic or Casual. I’d love to be able to use the Hallows Eve or Petrichor colors on the main game!
awesome!! a couple of suggestions
1. another reviewer stated that the changing background hurts their eyes. although the dark theme is unlockable later, there could be a setting to toggle the changing background on and off so that it’s available to beginner players too.
2. the split line on split tiles crosses through numbers less than one (numbers that aren’t filled in with white), making them harder to read.
i also had an idea for another game mode; kind of like an extension of casual. perhaps the player could toggle different mechanics they’ve unlocked on and off by clicking on icons, scrolling through a menu of tile types and powers with a “play” button at the bottom. sort of like a mix-and-match mode.
Hampered by sporadic difficulty and randomness.
Game is too difficult and unfair
Better
Crisp, beauteous, relaxing
This game is everything that’s missing from App Store
Great need more
Not casual friendly.
Where this game finds fault comes quickly however. There are mechanics that make the game more difficult, such as less possible moves tiles doing different things etc. and that’s not a bad thing. However once you level up and “unlock” these difficulties they are there permanently from the beginning.
Most games that have levels you’ll start out at level 1 it’ll be super easy then level two a bit harder etc. this game once you have leveled to let’s say 5. You’re stuck with that difficulty from the beginning of every round moving foreword.
So you quintessentially start every round at the highest level of difficulty you ended at. Which makes this game almost unplayable if you achieve a really high level you get stuck at. Well restarting the round means nothing.
Good
Mechanics
Amazing. Wish it wasn’t arcade exclusive.
However, I wish this game wasn’t exclusive to Apple Arcade. I would gladly pay to have this game permanently in my library. It’s also a bummer since my wife isn’t an Apple user, so she’s been watching me play before bed.
Also, the haptics in this game make my brain feel good.
An Addictive Masterpiece – Hard to Put Down!
It’s one of those rare games that’s easy to play but tough to master, and that challenge makes every win feel rewarding. Whether I’m climbing the leaderboard or just enjoying the mesmerizing flow of moves, I find it pretty hard to put down!
Big kudos to Sebastian Gosztyla—this game is a work of genius. If you love puzzle games that test your brain and your patience in the best way possible, this is a must-play.
