finity. User Reviews

Customer Experience

Positive experience73.9% of reviews
Neutral13.0% of reviews
Negative experience13.0% of reviews

~ Based on 115 written reviews from the US App Store.

What users say

Is finity. Safe?

finity. appears safe based on user ratings. AppsHunter Safety Score for finity. is 87/100.

This assessment is based on 327 user ratings, with an App Store average of 4.4/5.

Safety Analysis

82.6% of ratings point to a safe experience
9.8% of ratings suggest some concerns
7.6% of ratings point to a risky experience

~ Based on 327 App Store ratings for finity..

Is finity. Legit?

finity. appears legitimate, with a few gaps. AppsHunter Legitimacy Score for finity. is 78/100.

Based on 78 of 100 points across 7 verification signals from App Store and developer data.

Top reviews

Great game. Needs to be available to all.

This game is definitely on of my favorite games I found on mobile. Not many are good, it’s a shame that I won’t be able to play this once my free trail of Apple Arcade is up, I would pay to play this without a subscription.

Magic carpet

Finity is like a tiny colorful overlord that politely orders my brain around and I love it.
The tiles slide like they’re on a magic carpet and also judging me at the same time.
I came for a quick puzzle, stayed to negotiate with squares about the meaning of life.
It’s calm, it’s cruel, it’s confusing, and somehow it makes me feel powerful.
I’ve lost track of hours, dignity, and possibly my will to leave the house.
I would recommend it to anyone who likes being humiliated by geometry.
Five stars because I can’t stop playing and I’m scared of what it knows about me.
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Toggle visual effects?

Fun puzzle game but I wish there's a way to turn off the screen shaking effect (not just the sounds or haptics) when matches are made because it makes me dizzy

Perfect background game

Perfect game for watching tv/listening to podcasts. Would love to see more themes in the future, and maybe some custom app icons.

Fun and satisfying

I’m a big fan of this! I’ve been playing for a couple months and basically completed it - I’ve reached the highest possible rank in Classic and beaten all the finite modes of the Tempo mode songs. I definitely plan on playing my favorite Tempo games in infinite modes to see how high I can score!

I do have a couple of thoughts! The tiles in the Hoarfrost Tempo mode are really hard to see. I’m a bit colorblind, which doesn’t help, but it’s probably not just me. All the pale colors look very similar, so it might help to give the shapes darker outlines. I also think it would be really cool if we could unlock the ability to use Tempo color schemes when playing Classic or Casual. I’d love to be able to use the Hallows Eve or Petrichor colors on the main game!
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awesome!! a couple of suggestions

super fun and strategic in a somewhat relaxing way. a few people say its very hard, and although i haven’t unlocked all the mechanics, there is a casual mode which i appreciate.

1. another reviewer stated that the changing background hurts their eyes. although the dark theme is unlockable later, there could be a setting to toggle the changing background on and off so that it’s available to beginner players too.
2. the split line on split tiles crosses through numbers less than one (numbers that aren’t filled in with white), making them harder to read.

i also had an idea for another game mode; kind of like an extension of casual. perhaps the player could toggle different mechanics they’ve unlocked on and off by clicking on icons, scrolling through a menu of tile types and powers with a “play” button at the bottom. sort of like a mix-and-match mode.
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Hampered by sporadic difficulty and randomness.

It’s not really a puzzle game at all, if we’re being honest. It’s an arcade style match three which sometimes gives you what you need, and sometimes doesn’t. It’s programmed to never ever drop you a combo, and the difficulty lies in unclear mechanics and randomness affecting tiles in random locations. Claims of strategy are overblown, given that one wrong move can lock up numerous tiles all over the board, again, seemingly at random. Sound design is top tier, I will say. Haptics as well. The game is clearly a design love letter, but needs a LOT of work in the actual game department.
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Game is too difficult and unfair

There are few things I don’t like about this game. You cant pick if you want to pause a 3 in a row for a 4 in a row, you cant move multiple rows/columns at the same time, and you can’t undo good moves. I actually hate this game. It’s too difficult

Better

This game is better than block blast and royal match combined and those are like the top two puzzle games right now. This is way better than them. This is like the best puzzle game I have ever seen ever and I have seen a lot of puzzle games. In fact, I might actually put this game on my YouTube channel.
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Crisp, beauteous, relaxing

Thanks for the night mode!

This game is everything that’s missing from App Store

If you want something simple, challenging and clean ( no ads, silly side challenges, buying cheats, etc.) this is the game for you!!

Great need more

Wife and i play it multiple times. Day. Weve gotten to platinum and unlocked ll the tempo infinites. We need more content please. Add a few dozen more tempo tracks and platinum 2 and 3 and then go diamond and gemstones. Thanks!

Not casual friendly.

I really liked this game at the start. Awesome puzzle mechanics well polished game play visuals are great.

Where this game finds fault comes quickly however. There are mechanics that make the game more difficult, such as less possible moves tiles doing different things etc. and that’s not a bad thing. However once you level up and “unlock” these difficulties they are there permanently from the beginning.

Most games that have levels you’ll start out at level 1 it’ll be super easy then level two a bit harder etc. this game once you have leveled to let’s say 5. You’re stuck with that difficulty from the beginning of every round moving foreword.

So you quintessentially start every round at the highest level of difficulty you ended at. Which makes this game almost unplayable if you achieve a really high level you get stuck at. Well restarting the round means nothing.
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Good

I’ve been at plat for a while and I will admit it is a shame there is not more to see! Obviously you can’t expect the game to continue on and on forever especially since the game has been out for a long time now but I feel like there is a missed opportunity to not reuse any of the effects or themes within the tempo modes as customisations or something like that. I also understand the limitations of making things more and more complex becoming impossible but I do feel like there are plenty of interesting ideas for power ups / difficulty that could be introduced even if they may not be able used all at the same time!
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Mechanics

Do other people really like games where the mechanics constantly change and there’s endless levels of points and skills and whatever else? Personally I just want to do some puzzles without 4 levels of buttons and 3 new things to learn between actual chances to play a game game.

Amazing. Wish it wasn’t arcade exclusive.

This has been my obsession for the past few weeks. I love everything from the design, to the inclusion of more mechanics as you progress. I do feel like the difficulty gets ramped up too soon. But even then, I’m just loving dumping time into this game.

However, I wish this game wasn’t exclusive to Apple Arcade. I would gladly pay to have this game permanently in my library. It’s also a bummer since my wife isn’t an Apple user, so she’s been watching me play before bed.

Also, the haptics in this game make my brain feel good.
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An Addictive Masterpiece – Hard to Put Down!

Finity is an absolute masterpiece of puzzle design! The minimalist aesthetics, smooth usability, satisfying haptics, and immersive sound design make it an incredibly polished experience. The mechanics are simple to grasp but offer endless strategic depth, keeping me hooked for hours.

It’s one of those rare games that’s easy to play but tough to master, and that challenge makes every win feel rewarding. Whether I’m climbing the leaderboard or just enjoying the mesmerizing flow of moves, I find it pretty hard to put down!

Big kudos to Sebastian Gosztyla—this game is a work of genius. If you love puzzle games that test your brain and your patience in the best way possible, this is a must-play.
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Addictive but needs work

I discovered this game today with my 5y old and it became addictive. Super fun! But after the first rounds you hit directly into the hard mode and you cannot process. I hope they will work on proper making the levels more smoothly harder rather than hit a wall and 0 progress for days.

Best of the best

I love everything about this game. So far I have only made it to the end of level five on classic and I’m looking forward to eventually outsmarting this game, even it it takes years!

Needs work

This is so boring I couldn't finish the long tutorial. Sorry. Just not for me. Strange thing is that I initially liked it.