Larping
This Ain’t It
Hard for free to play
Quite a impressive idea
Wtf is this
Better than most mobile games
Nothing like FEH
Fire emblem?
fire emblem only in name
L
Super grindy
It’s a New Fire Emblem
Character- Each character has its own unique ability and three spells that come with it. It takes 12 soul fragments to unlock a character. Medals with green jewels are used to level them up. The three spells that came with that character (as well as their personal skill) level up with them, but the three spells can be used on any character. Levels also are important as they will allow for better weapons to be equipped as their ranks go up. There are multiple original characters as well as legacy characters (as of this review Dimitri, Lyn, Corrin (female version), Veronica, Ike, Edelgard, Ephraim, and Yunaka). Also the art is really good.
Rating system- Every character starts at a light rating and shadow rating of 1. During one every other ‘player’ is a bot, but 2-40 are real players. Even if one loses, their rating will continue to go up until rating 19. After that the rating will go down after a defeat (to the current ratings beginning. The rating can’t demote you beyond your current rating though).
F2P- This game is actually 100% F2P. The only things money can be used for are battle passes (only legacy characters excluding Dimitri who is able to be unlocked in the game through story progression), outfits, and for those who for whatever reason want to, buying levels. The game instead has chests that give random rewards. Depending on how one does in the match they can get up to three gold chests. These chests will mostly give low level weapons and perks but can give Lv. 7-8 character weapons, character souls fragments, and medals. The legacy characters outside special events have an extremely low chance, but can be obtained after their battle passes ends and their fragments are added to the reward pool.
Login rewards- every day there is free medals and gold. Also four daily challenges. One challenge for medals, the other three give points towards battle passes progression.
Bazaar- a live player based market where gold is used. Players can sell weapons, perks, and excess soul fragments. Unfortunately it does mean some things are extremely expensive. Also that prices adjust often. Also unfortunately some prices (especially soul fragments) are high because people horde them.
Story- the story is in two halves. Light and shadow. They progress through playing as that respective side. There are rewards as well such as soul fragments (most unlocked through this), green jewels, and medals. Some soul fragments are only a portion though and the rest must be unlocked through chest or purchasing from other players in the bazaar. The story is decently good so far. My only complaints are the whole shadow and light path and not being able to revisit the tutorial part of the story from book one. For the first complaint, it’s confusing to tell the one between the two sometimes. The second part is it almost sounded like the stories would be separate with a light and shadow path, not just parts of the whole story. Only the rapports actually do the both sides. As for the second complaint, the tutorial has a decent amount of book 1’s story so if one wants to go back and enjoy the story, they can’t because it’s incomplete.
Friends- there are friend lobbies. It is based by making up a code and sharing it.
Overall review, it is an amazing game with quick short matches. It definitely isn’t for everyone, but it is worth a try and is a real Fire Emblem whether the complainers like it or not. Hopefully this review was helpful and apologies that it is so long.
ゲームとしては満足
こう言うのが好きな人はとことん楽しめるし、技術的な部分も自ら学ぶと思う。
だがそこまで人狼に理解がないプレイヤーは少し人狼として炙り出しやすい振る舞いをしていると感じるし、逆に明らかに人狼の振る舞いをしている人を見過ごしていることもある。
例えばプレイヤーの魔法で他プレイヤーを攻撃する時、自キャラのアイコンが出るものがあり、それで他プレイヤーを攻撃している事
逆にアイコンの乗らない攻撃で他プレイヤーを攻撃するが、他プレイヤー2人が自キャラのアイコン付きの魔法を直前、直後に使っている時リキャスト的に他プレイヤーを攻撃した人間がアイコン付きを使っていないプレイヤーで確定する事
生存時の魔法のリキャストは通常5秒で死亡時は10秒となるが人狼目線で魔法を使う時も同様で他プレイヤーが死亡している時に5秒に一回人狼限定の魔法を撃ち続けて明らかに今死亡している人が人狼ではない事が確定する事
これらを考慮していないプレイヤーがそこそこ出会うのでそこが少しもどかしくは感じる。
また、戦闘に関しても、移動系魔法を使いこなせている人と使いこなせていないプレイヤーとで明らかに勝率が変わると感じる、唱えた場所の前後のマスのユニットを入れ替える魔法は必ず一つは入れるべきで敵の通常攻撃を避けたり、人狼側の魔法を避けたりするのに必須で特に敵の通常攻撃は普通に強力なので回復スキルでフルHPにしても死亡する可能性があるので避ける事の方が生存しやすいので全プレイヤーに標準装備で良いと思う。
運営に求めることがあるとすればプレイヤースキル向上を推進するためにゲーム内や公式サイト、youtubeチャンネルなどで仕様上見破られる可能性が高い行動についての言及や、魔法の運用についての説明をする事を周知すると良いのではないかと感じる。
インフルエンサーがやるから良いと思うならそれも良いが、FEの看板で今まで付いていたインフルエンサーは扱いづらい内容ではある事は確かなので公式から発信することも必要なのではないかと感じる。
ゲームとしては普通に楽しいと思うだけにそこだけが少し危ういと思う。
It’s okay
Pay to win, no players, sad state
You wait 20+ minutes for a match, often even longer (or break the ToS and use a VPN to change your region and hope you only wait 10). When you finally do get in one it’s extremely unfair and pay to win with payers getting massive gameplay advantages (you will not kill them with buffed, single tile timed attacks. They will kill you with unbuffed instant AoEs). And then because rewards don’t scale with loot you’re getting extremely mediocre rewards that aren’t helpful and you were bored of weeks ago.
Missed out on previous battle passes? Tough luck, those powerful characters and those skills aren’t going to be available any time soon. It’s been over two months without a single event but they expect you to pay up every month for a battlepass.
I want to love this game but you NEED to fix it because getting gameplay advantage with money is NOT cool and there’s basically no content here but doing the exact same one mode on the exact same one map until you reach the point where you can’t win because the whales need to feel good.
Avoid until an overhaul, they shouldn’t be rewarded.
Freezing when I click battle
慣れて分かると面白くなる
バランスが絶妙で毎回勝てるわけでもなく、今回騙せてなかったら危なかったなとか、ギリギリの勝ち負けもあって面白いです。
オンライン要素のあるゲームは超課金勢がバカ強くつまらないので一般ユーザーは結局オンラインをやらなくなるところがあると思いますが、このゲームはその辺りのバランスが取れてます。
これ勝てないだろな相手には本当にたまにしか遭遇しません。
戦略次第で光陣営でも闇陣営でも勝てます。
星を減点した理由はストーリーパートがおもんないからです。ヒーローズもやってますが基本好きなキャラ以外全部スキップしてます。
ちなみにゲーム性はヒーローズより圧倒的にこちらが上です。好きなキャラがいるのでヒーローズもやってますが、あっちは基本全部作業です。
あとレベル6くらいからレベル上げが非常に困難になります。
